Gentle Sun Warmth
Brandon’s four screenshots control framing and landmarks. Selected B controls palette and lighting only. Camera placement is approximate and not gameplay-verified; the 10 ft ceiling is not a target camera height.
Direction: clear daytime light, gently warm sunlit surfaces, cool sky fill and restrained natural greens. Short maintained grass stays quiet; existing soil stays soil. No new flowers, rocks, paths or structures are requested.
Pond Outlook
Keep the long rightward pond shoreline and foreground dirt strip readable. Warm bank highlights balance the cooler water and distant ridges.
Exact generation prompt
Use ONLY the native built-in image generation/edit tool, not external APIs, code, canvas, SVG or procedural filters. Make ONE independent photographic environment reference edit. IMAGE 1 is the authoritative simulator screenshot: preserve its framing, source aspect ratio, terrain silhouettes, perspective, relative scale, horizon height, buildings, roads, water and all landmark positions. IMAGE 2 is selected B Gentle Sun Warmth: use ONLY its palette, exposure and daylight character. Never import its aerial camera, geometry, buildings, pond layout or grass texture. Preserve the long narrow pond and its rightward shoreline, foreground dirt strip, low middle ridge, tree placements and distant mountain silhouette. Keep the camera as supplied, an approximate starting-position view; do NOT raise it to an aerial viewpoint or reinterpret the composition. Do not crop foreground or sides to achieve 16:9. Request output aspect matching source 1468:880, ideally 1468x880 or proportional. Remove ALL editor UI, toolbars, icons, transform gizmos, debug overlays, network panels and wire grids, naturally reconstructing only the landscape behind them. Original bare soil MUST remain bare soil; no new tall meadow grass, flowers, rocks, paths, buildings or structures. Keep existing short maintained grass with subtle broad irregular mowing variation, not rigid stripes. Transform low-quality game materials into believable photographic terrain, compact dry soil, fine gravel, matte natural grass and coherent real conifer foliage. Clear daytime blue sky with gently warm sunlight on sunlit ground and roofs, neutral-cool blue sky fill in shadows, restrained natural greens. NOT golden hour, orange grading, autumn, fog or cinematic bloom. Preserve supplied mountain skyline and broad cloud placement. Clean, coherent material-specific detail at physically plausible scale, smooth low-frequency gradients and natural irregularity without repeated motifs. Absolutely NO quilted, embossed, cellular, V-shaped loops, snakeskin or ornamental ground texture; no waxy or curly foliage, no synthetic noise, grain, excessive sharpening or crunchy local contrast. Keep fine grass visually quiet at distance and natural irregular needle clusters on conifers. Do not add labels, captions or logos. This is candidate visual reference imagery, not engine proof. Save the actual native image unchanged as /Users/forgebot/.hermes/workspace/starting-position-gentle-warmth/pond-outlook-native.png. Do not resize or crop it after generation. Report its saved path. Do not post messages or publish anything.
Field Junction
Keep the dirt clearing dominant, the junction across the middle and the buildings at the far right. Material separation matters more than added detail.
Exact generation prompt
Use ONLY the native built-in image generation/edit tool, not external APIs, code, canvas, SVG or procedural filters. Make ONE independent photographic environment reference edit. IMAGE 1 is the authoritative simulator screenshot: preserve its framing, source aspect ratio, terrain silhouettes, perspective, relative scale, horizon height, buildings, roads, water and all landmark positions. IMAGE 2 is selected B Gentle Sun Warmth: use ONLY its palette, exposure and daylight character. Never import its aerial camera, geometry, buildings, pond layout or grass texture. Preserve the large foreground bare dirt clearing, road junction across mid-frame, and all buildings at the EXTREME RIGHT edge, partly clipped exactly as in source. Do not centralize buildings. Keep the camera as supplied, an approximate starting-position view; do NOT raise it to an aerial viewpoint or reinterpret the composition. Do not crop foreground or sides to achieve 16:9. Request output aspect matching source 1468:880, ideally 1468x880 or proportional. Remove ALL editor UI, toolbars, icons, transform gizmos, debug overlays, network panels and wire grids, naturally reconstructing only the landscape behind them. Original bare soil MUST remain bare soil; no new tall meadow grass, flowers, rocks, paths, buildings or structures. Keep existing short maintained grass with subtle broad irregular mowing variation, not rigid stripes. Transform low-quality game materials into believable photographic terrain, compact dry soil, fine gravel, matte natural grass and coherent real conifer foliage. Clear daytime blue sky with gently warm sunlight on sunlit ground and roofs, neutral-cool blue sky fill in shadows, restrained natural greens. NOT golden hour, orange grading, autumn, fog or cinematic bloom. Preserve supplied mountain skyline and broad cloud placement. Clean, coherent material-specific detail at physically plausible scale, smooth low-frequency gradients and natural irregularity without repeated motifs. Absolutely NO quilted, embossed, cellular, V-shaped loops, snakeskin or ornamental ground texture; no waxy or curly foliage, no synthetic noise, grain, excessive sharpening or crunchy local contrast. Keep fine grass visually quiet at distance and natural irregular needle clusters on conifers. Do not add labels, captions or logos. This is candidate visual reference imagery, not engine proof. Save the actual native image unchanged as /Users/forgebot/.hermes/workspace/starting-position-gentle-warmth/field-junction-native.png. Do not resize or crop it after generation. Report its saved path. Do not post messages or publish anything.
Grassy Berm
Keep the broad berm center-right and the separated conifers at left. Short grass and restrained shadow detail should reveal the slope without embossed texture.
Exact generation prompt
Use ONLY the native built-in image generation/edit tool, not external APIs, code, canvas, SVG or procedural filters. Make ONE independent photographic environment reference edit. IMAGE 1 is the authoritative simulator screenshot: preserve its framing, source aspect ratio, terrain silhouettes, perspective, relative scale, horizon height, buildings, roads, water and all landmark positions. IMAGE 2 is selected B Gentle Sun Warmth: use ONLY its palette, exposure and daylight character. Never import its aerial camera, geometry, buildings, pond layout or grass texture. Preserve the broad grass berm center-right, two prominent separated conifers at left, gravel strip along berm foot, foreground bare dirt, distant tree line and tiny partly clipped building at extreme left. Keep the camera as supplied, an approximate starting-position view; do NOT raise it to an aerial viewpoint or reinterpret the composition. Do not crop foreground or sides to achieve 16:9. Request output aspect matching source 1468:880, ideally 1468x880 or proportional. Remove ALL editor UI, toolbars, icons, transform gizmos, debug overlays, network panels and wire grids, naturally reconstructing only the landscape behind them. Original bare soil MUST remain bare soil; no new tall meadow grass, flowers, rocks, paths, buildings or structures. Keep existing short maintained grass with subtle broad irregular mowing variation, not rigid stripes. Transform low-quality game materials into believable photographic terrain, compact dry soil, fine gravel, matte natural grass and coherent real conifer foliage. Clear daytime blue sky with gently warm sunlight on sunlit ground and roofs, neutral-cool blue sky fill in shadows, restrained natural greens. NOT golden hour, orange grading, autumn, fog or cinematic bloom. Preserve supplied mountain skyline and broad cloud placement. Clean, coherent material-specific detail at physically plausible scale, smooth low-frequency gradients and natural irregularity without repeated motifs. Absolutely NO quilted, embossed, cellular, V-shaped loops, snakeskin or ornamental ground texture; no waxy or curly foliage, no synthetic noise, grain, excessive sharpening or crunchy local contrast. Keep fine grass visually quiet at distance and natural irregular needle clusters on conifers. Do not add labels, captions or logos. This is candidate visual reference imagery, not engine proof. Save the actual native image unchanged as /Users/forgebot/.hermes/workspace/starting-position-gentle-warmth/grassy-berm-native.png. Do not resize or crop it after generation. Report its saved path. Do not post messages or publish anything.
Building Approach
Keep the low building center-right beyond the dirt and the berm on the left. Neutral soil and gentle sunlight should make the approach readable.
Exact generation prompt
Use ONLY the native built-in image generation/edit tool, not external APIs, code, canvas, SVG or procedural filters. Make ONE independent photographic environment reference edit. IMAGE 1 is the authoritative simulator screenshot: preserve its framing, source aspect ratio, terrain silhouettes, perspective, relative scale, horizon height, buildings, roads, water and all landmark positions. IMAGE 2 is selected B Gentle Sun Warmth: use ONLY its palette, exposure and daylight character. Never import its aerial camera, geometry, buildings, pond layout or grass texture. Preserve the large foreground bare dirt clearing, low long building center-right beyond the dirt, grass berm on the left, and curving gravel tracks. Keep the low building small, at the same location and orientation. Keep the camera as supplied, an approximate starting-position view; do NOT raise it to an aerial viewpoint or reinterpret the composition. Do not crop foreground or sides to achieve 16:9. Request output aspect matching source 1468:880, ideally 1468x880 or proportional. Remove ALL editor UI, toolbars, icons, transform gizmos, debug overlays, network panels and wire grids, naturally reconstructing only the landscape behind them. Original bare soil MUST remain bare soil; no new tall meadow grass, flowers, rocks, paths, buildings or structures. Keep existing short maintained grass with subtle broad irregular mowing variation, not rigid stripes. Transform low-quality game materials into believable photographic terrain, compact dry soil, fine gravel, matte natural grass and coherent real conifer foliage. Clear daytime blue sky with gently warm sunlight on sunlit ground and roofs, neutral-cool blue sky fill in shadows, restrained natural greens. NOT golden hour, orange grading, autumn, fog or cinematic bloom. Preserve supplied mountain skyline and broad cloud placement. Clean, coherent material-specific detail at physically plausible scale, smooth low-frequency gradients and natural irregularity without repeated motifs. Absolutely NO quilted, embossed, cellular, V-shaped loops, snakeskin or ornamental ground texture; no waxy or curly foliage, no synthetic noise, grain, excessive sharpening or crunchy local contrast. Keep fine grass visually quiet at distance and natural irregular needle clusters on conifers. Do not add labels, captions or logos. This is candidate visual reference imagery, not engine proof. Save the actual native image unchanged as /Users/forgebot/.hermes/workspace/starting-position-gentle-warmth/building-approach-native.png. Do not resize or crop it after generation. Report its saved path. Do not post messages or publish anything.
Implementation Guidance
- Match each supplied camera framing and landmark silhouette in the engine before material work. Confirm actual player eye height and allowed motion separately.
- Use spatial terrain, production conifer assets and grounded buildings for reachable scenery. These stills must not become camera-locked terrain plates.
- Use broad albedo variation and restrained, physically scaled normals on short grass, dirt and gravel. Avoid repeated loops, cellular detail and texture contrast that crawls in motion.
- Use gentle warm directional sunlight with cool ambient fill. Keep soil neutral, tree shadows open enough to read and water reflections tied to the actual sky.
- Validate all four in-engine views, lateral offsets and movement. Review shoreline depth, contact shadows, tree variation and material transitions at actual gameplay resolution.
Limits & Review Status
These are four independent generated edits, not a stitched panorama or a 360°-consistent scene. Similar mountain silhouettes appear in the original views; confirm the skybox and distant terrain in-engine rather than interpreting this set as spatial proof. Small foliage, soil, roof and shoreline details are synthesized, not recovered engineering detail.
Native PNG masters and delivery PNGs retain actual generated dimensions. The gallery uses same-dimension JPEGs for faster loading; neither terrain nor image edges are cropped. Any native aspect-ratio deviation is visible in the side-by-side comparisons, not hidden by object-fit cropping.
Visual QA: All four candidates remove the editor overlays and keep the principal landmark arrangement. The pond stays long and narrow, the junction buildings remain at the far right, the berm retains its separated left conifers, and the approach building remains beyond the dirt. No dominant looping or embossed grass pattern was found in the inspected native crops. Remaining tells include softened needle clusters, some overly uniform soil detail and synthesized roof / shoreline detail; distant mountain surface detail is interpretive. These are useful lighting and material references, not photo-exact scene matches.
Full frames and native-scale foreground, tree and horizon crops are reviewed separately. This is an art-direction handoff, not certification of photographic indistinguishability, exact geometry, navigation, performance or asset provenance. Original attachment filenames were not provided; landmark names identify internal concept assets, not renamed original attachments.
Selected B and prior lighting finalists — unchanged.