Sales Scope Reference
Scope Shakedown Cost-Impact Map
A row-aligned reference showing which client details usually affect project hours, investment, and estimating confidence.
50Shakedown rows mapped
4Scope sections preserved
HighPrioritize quantities and complexity
BaseIdentify standard versus custom work
FOUNDATION — STANDARD FORGEFX SIMULATOR
| Shakedown Row | Cost Impact / Labor | Foundational / Standardized | Priority Client Detail |
|---|---|---|---|
| Core Virtual 3D Equipment / Components | High | Standard category; custom asset | Machine count, complexity, CAD/reference quality, required fidelity |
| Additional Required Virtual 3D Equipment / Components | High | No; additive scope | Additional machines, components, variants, reuse potential |
| Critical Component Familiarization & Hotspots | Medium–High | Foundational | Hotspot count, component detail, labels, interactions |
| ForgeSIM Framework | Base investment | Standardized foundation | Deployment platform and required framework extensions |
| User Interface | Medium | Standard base; customization varies | Menus, HUD, branding, screens, workflows |
| Audio Narration & Voice Commands | Medium–High | Narration can be standard; voice commands custom | Script volume, voice count, command vocabulary |
| Handtracking | Medium–High | Platform-dependent | Required gestures, precision, supported hardware |
| Custom Virtual Environment | High | Standard category; custom content | Environment count, size, fidelity, states, weather |
| Familiarization Tutorial | Medium | Foundational | Tutorial objectives, steps, prompts, equipment coverage |
| VR / XR Interactivity | High | Platform-dependent | Headsets, interaction mechanics, immersion requirements |
| Display Hardware / Desktop / Laptop / Mobile | Medium–High | One platform standardized | Required platforms, device specifications, cross-platform delivery |
CUSTOM CORE CONTENT — CLIENT-SPECIFIC
| Shakedown Row | Cost Impact / Labor | Foundational / Standardized | Priority Client Detail |
|---|---|---|---|
| User Modes | High | Standard category; quantity varies | Exact modes required |
| Guided Operation | High | Custom | Prompts, steps, feedback, branching |
| Practice / Unguided Operation | Medium–High | Custom | Allowed actions, failure states, reset behavior |
| Assessment Mode | High | Custom | Scoring rules, pass/fail criteria, reporting |
| Explore / Sandbox Mode | Medium | Custom | Available equipment, boundaries, free-play behavior |
| Instructor / Admin Mode | High | Custom | Instructor controls, configuration, monitoring |
| Lesson Types | High | Standard category; quantity varies | Exact lesson types and lesson count |
| Model Viewer / Equipment Overview | Medium | Standardizable | Components, views, interactions, annotations |
| Familiarization | Medium | Standardizable | Controls, components, tools, orientation objectives |
| Operational / Procedural Training | High | Custom | Procedures, steps, tools, conditions, feedback |
| Troubleshooting | High | Custom | Faults, symptoms, diagnostic paths, corrective actions |
| Emergency / Safety Response | High | Custom | Hazards, triggers, response steps, consequences |
| Assessment / Certification | High | Custom | Evaluation criteria, standards, certification output |
| Scenarios | High | Standard category; quantity varies | Scenario count, complexity, variables, branching |
| Standard Procedure Scenario | Medium–High | Custom | Procedure, conditions, success criteria |
| Fault Scenario | High | Custom | Fault count, system behavior, diagnostic logic |
| Inspection Scenario | Medium–High | Custom | Defects, inspection sequence, pass/fail criteria |
| Emergency Scenario | High | Custom | Emergency types, timing, hazards, consequences |
| Decision-Based Scenario | High | Custom | Decision points, branches, outcomes |
| Environmental Scenario | High | Custom | Site, weather, visibility, noise, operating conditions |
| Procedure with Approximate Step Count | High | Primary estimating unit | Procedure count and approximate steps per procedure |
| Startup Procedure | High | Custom | Steps, tools, checks, pass/fail criteria |
| Equipment Inspection | High | Custom | Components, defects, sequence, criteria |
| Maintenance Procedure | High | Custom | Tools, parts, access, measurements, replacement steps |
| Troubleshooting Workflow | High | Custom | Symptoms, causes, diagnostic branches, corrections |
| Shutdown Procedure | Medium–High | Custom | Sequence, safety requirements, lockout/tagout |
| Assessment & Performance Tracking | Medium–High | Base capability; custom rules vary | Metrics, scoring, records, reports, integrations |
ADVANCED FEATURES — OPTIONAL
| Shakedown Row | Cost Impact / Labor | Foundational / Standardized | Priority Client Detail |
|---|---|---|---|
| Real World Controls | Very High | Optional/custom | Control sets, hardware, I/O, calibration, physical build |
| Multi User | Very High | Optional/custom | Seat count, roles, networking, synchronization |
| Multi Language | High | Optional; scales by language | Languages, text volume, narration, review requirements |
| LMS Integration | High | Optional/custom | LMS, SCORM/xAPI requirements, data exchanged |
| Advanced Administrator Mode | High | Optional/custom | Users, permissions, configuration, dashboards |
| Lesson Builder / Configurator | Very High | Optional product/tool | Authoring capabilities, templates, validation, publishing |
| Gamification, Advanced Assessment & Scoring | High | Optional/custom | Scoring, attempts, leaderboards, certificates |
| AI Integration | Very High / uncertain | Optional/custom | AI use case, inputs, outputs, model, validation, guardrails |
ADDITIONAL TOOLS & SUPPORT
| Shakedown Row | Cost Impact / Labor | Foundational / Standardized | Priority Client Detail |
|---|---|---|---|
| VR Headset Management | Hardware cost; Low–Medium labor | Optional service | Headset count, model, configuration, shipping |
| Support, Hosting & Updates | Medium recurring investment | Standard service option | Term, hosting, users, SLA, update allowance |
| Marketing Video | Medium | Optional deliverable | Video count, duration, production quality, revisions |
| Sales Package | Medium–High | Optional deliverable | Required assets, platforms, audience, interactive content |