From Pickup to Release
Carl’s original crane experience, running inside native Forge Island. Review the handling sequence, inspect its final state, and explore the related Calvert building asset.
Full Crane Handling Test
Timestamped, game-owned captures. Low-rate QA recording, not smooth gameplay footage. Video record on ForgeMedia ↗
Released Coil, Withdrawn Hook

Actual native-game still. Existing debug/HUD overlap is retained; this is evidence, not a polished promotional render. Original image ↗
Calvert Building • Interactive Asset Review
Loading 3D asset…
Drag to orbit; scroll or pinch to zoom. Open model in ForgeMedia ↗
Verification Boundary
The native handling test passed. Physical-gamepad testing, matched Unity visual fidelity, sustained frame-rate acceptance and public installer delivery are not established by these assets. This page preserves that distinction rather than presenting work-in-progress as a shipped build.
Outokumpu project board ↗