ForgeFX Simulations
Forge Island / Outokumpu / Evidence Review

From Pickup to Release

Carl’s original crane experience, running inside native Forge Island. Review the handling sequence, inspect its final state, and explore the related Calvert building asset.

Native development proof—not public-release certification. The crane footage demonstrates the Unreal development game. The building viewer is a separate work-in-progress asset; it does not prove that building is installed in the island.

Full Crane Handling Test

Timestamped, game-owned captures. Low-rate QA recording, not smooth gameplay footage. Video record on ForgeMedia ↗

Released Coil, Withdrawn Hook

Native Forge Island crane test final frame: released coil and withdrawn hook

Actual native-game still. Existing debug/HUD overlap is retained; this is evidence, not a polished promotional render. Original image ↗

Calvert Building • Interactive Asset Review

Separate prototype asset for #2180. Revision 3 retains the building shell with separate authentic signs. Inferred geometry, no verified walkable interior, and no native-placement claim. This is not the crane model shown in the video.

Loading 3D asset…

Drag to orbit; scroll or pinch to zoom. Open model in ForgeMedia ↗

Verification Boundary

The native handling test passed. Physical-gamepad testing, matched Unity visual fidelity, sustained frame-rate acceptance and public installer delivery are not established by these assets. This page preserves that distinction rather than presenting work-in-progress as a shipped build.

Outokumpu project board ↗