ForgeFX Simulations
Internal design review

ForgeRail Production Workspace

Design objective

Replace the promotional hero with a working production-control surface. The schedule explains why requirements, costing, evidence, and decisions are already active: they are the concrete outputs of pre-production.

Project clock
Jul 01—Sep 01Production · Sep 01—Aug 31
Project Schedule Overview concept

Schedule Overview

01

Best all-around command center: schedule first, then readiness, evidence, decisions, ownership, and blockers.

Rail-Line Schedule concept

Rail-Line Schedule

02

Uses the rail metaphor as information architecture, with every workstream carried across the same project clock.

Gantt Workbench concept

Gantt Workbench

03

The most conventional delivery view: work packages, owners, status, dependencies, gates, and dates.

Phase-Gate Board concept

Phase-Gate Board

04

Frames pre-production as required gates—not speculative activity—leading directly into production authorization.

Original ForgeRail homepage

Original

05 · CURRENT

Reference design preserved in the center. Strong visual identity, but the hero reads more like positioning than project control.

Milestone Ledger concept

Milestone Ledger

06

Best for accountability: each milestone is tied to phase, target date, status, owner, and dependency.

Schedule and Risks concept

Schedule + Risks

07

Puts delivery variance and risk burn-down next to the master schedule for active project management.

Critical Path Map concept

Critical Path Map

08

Explains exactly how requirements and costing unlock build readiness, integration, acceptance, and completion.

Executive Delivery Strip concept

Delivery Strip

09

A compact production homepage with schedule health, next 30 days, owner check-ins, blockers, and build readiness.