LOCAL OUTPUT · /Users/forgebot/.hermes/outputs/kubota-prism-grid/comparison.html
CONTROLLED LOCAL OPTIMIZATION · PRISM 3.1
Kubota Model Comparison
Nine same-base-geometry derivatives optimized locally from one Prism 3.1 generation — not nine independent AI generations. Rows increase triangle targets from 25k to 100k to 300k; columns increase texture targets from 512 to 1024 to 2048 pixels.
Source image: ForgeMedia 5a28de3d-c62d-44b1-a233-14213b055472 · AI-reconstructed white cab.
Experimental—not player-ready. Recognizable controls, but invented exterior wheels/bodywork, distorted seat/floor and an incomplete roof persist across all nine variants. One fused mesh; no rig, collision or calibrated scale. Start with Option 05 · 100k / 1K · 4.00 MiB for the size/detail balance. Increasing resolution cannot repair the reconstruction.
Drag to orbit · scroll or pinch to zoom · same starting camera and lighting
Experimental comparison; not player-ready. Steering wheel, dashboard, pedals, pillars and right controls are recognizable, but the model invents exterior wheels/engine geometry, distorts the seat and rear floor, and reduces the roof to a narrow strip. Controls are fused into one mesh. No rig, collision, calibrated scale or engine import. More triangles/textures do not repair these reconstruction errors.
Experimental comparison; not player-ready. Steering wheel, dashboard, pedals, pillars and right controls are recognizable, but the model invents exterior wheels/engine geometry, distorts the seat and rear floor, and reduces the roof to a narrow strip. Controls are fused into one mesh. No rig, collision, calibrated scale or engine import. More triangles/textures do not repair these reconstruction errors.
Experimental comparison; not player-ready. Steering wheel, dashboard, pedals, pillars and right controls are recognizable, but the model invents exterior wheels/engine geometry, distorts the seat and rear floor, and reduces the roof to a narrow strip. Controls are fused into one mesh. No rig, collision, calibrated scale or engine import. More triangles/textures do not repair these reconstruction errors.
Experimental comparison; not player-ready. Steering wheel, dashboard, pedals, pillars and right controls are recognizable, but the model invents exterior wheels/engine geometry, distorts the seat and rear floor, and reduces the roof to a narrow strip. Controls are fused into one mesh. No rig, collision, calibrated scale or engine import. More triangles/textures do not repair these reconstruction errors.
Experimental comparison; not player-ready. Steering wheel, dashboard, pedals, pillars and right controls are recognizable, but the model invents exterior wheels/engine geometry, distorts the seat and rear floor, and reduces the roof to a narrow strip. Controls are fused into one mesh. No rig, collision, calibrated scale or engine import. More triangles/textures do not repair these reconstruction errors.
Experimental comparison; not player-ready. Steering wheel, dashboard, pedals, pillars and right controls are recognizable, but the model invents exterior wheels/engine geometry, distorts the seat and rear floor, and reduces the roof to a narrow strip. Controls are fused into one mesh. No rig, collision, calibrated scale or engine import. More triangles/textures do not repair these reconstruction errors.
Experimental comparison; not player-ready. Steering wheel, dashboard, pedals, pillars and right controls are recognizable, but the model invents exterior wheels/engine geometry, distorts the seat and rear floor, and reduces the roof to a narrow strip. Controls are fused into one mesh. No rig, collision, calibrated scale or engine import. More triangles/textures do not repair these reconstruction errors.
Experimental comparison; not player-ready. Steering wheel, dashboard, pedals, pillars and right controls are recognizable, but the model invents exterior wheels/engine geometry, distorts the seat and rear floor, and reduces the roof to a narrow strip. Controls are fused into one mesh. No rig, collision, calibrated scale or engine import. More triangles/textures do not repair these reconstruction errors.
Experimental comparison; not player-ready. Steering wheel, dashboard, pedals, pillars and right controls are recognizable, but the model invents exterior wheels/engine geometry, distorts the seat and rear floor, and reduces the roof to a narrow strip. Controls are fused into one mesh. No rig, collision, calibrated scale or engine import. More triangles/textures do not repair these reconstruction errors.