
Uniform quadric collapse
Clean baseline. Fastest safe default, but with no explicit boundary guard.
Ten real geometry-reduction hypotheses were executed against the supplied FBX. Nine preserve the visible silhouette at this review angle; one destroys mechanical fidelity. Meshy and Unity Asset Transformer were also probed directly.

It reached 48,000 triangles, retained all 27 material slots after FBX re-import, produced the best measured render similarity, and showed no visible silhouette loss. For production, improve it with component-aware cleanup: the source packs 489 disconnected CAD shells into one mesh, and blind welding can damage intended hard edges and separations.

Original source. One mesh object, 27 materials, 225,130 triangles. The uploaded FBX was not modified.

Baseline followed by H01–H10, left-to-right and top-to-bottom. H08 voxel remesh is the obvious failure; the other nine are visually near-identical at this view.

Verified wireframe proof from Blender 5.1. The mesh is fully triangulated CAD tessellation with concentrated density around small mechanical details.
That structure explains why broad decimation can look good from one angle while still threatening holes, fasteners, tread, pivots, and shell boundaries.
Only 6 of 27 material slots contain triangles. A production pass should remove the 21 unused slots, split or classify meaningful shells, strip hidden/internal geometry, then allocate triangle budgets by part importance. Do not blindly weld duplicate positions; some preserve hard normals or intentional CAD seams.

Clean baseline. Fastest safe default, but with no explicit boundary guard.

Best balance of measurable fidelity and production-safe intent. Recommended.

Matched H02 visually and numerically at this target. Useful when texture seams are the priority.

Matched H02/H03 at this view. Sensible hard-surface safeguard.

Conservative coplanar cleanup before collapse. Passed, but added no visible advantage.

Still visually acceptable, but the lowest similarity among the non-destructive finalists.

Fewest vertices among the 48K finalists and 0.999501 SSIM. Validate shell intent before production use.

Massive over-reduction. Merged and deformed mechanical parts; unsuitable.

Passed, but weaker than direct collapse and unnecessary for this triangulated source.

No measurable benefit over H01. The source is not symmetric enough for this to matter.
| Hypothesis | Triangles | Vertices | Reduction | FBX size | Materials after re-import | SSIM | Decision |
|---|---|---|---|---|---|---|---|
| H01 Uniform | 47,999 | 26,940 | 78.68% | 3.11 MB | 27 | 0.999491 | PASS |
| H02 Material guard | 48,000 | 27,021 | 78.68% | 3.10 MB | 27 | 0.999509 | RECOMMEND |
| H03 UV guard | 48,000 | 27,021 | 78.68% | 3.10 MB | 27 | 0.999509 | PASS |
| H04 Normal guard | 48,000 | 27,021 | 78.68% | 3.10 MB | 27 | 0.999509 | PASS |
| H05 Planar 2° | 47,992 | 26,940 | 78.68% | 3.39 MB | 27 | 0.999412 | PASS |
| H06 Planar 8° | 47,984 | 26,960 | 78.69% | 3.44 MB | 27 | 0.998584 | PASS |
| H07 Micro-weld | 48,000 | 23,963 | 78.68% | 3.09 MB | 27 | 0.999501 | RUNNER-UP |
| H08 Voxel | 3,292 | 1,650 | 98.54% | 0.18 MB | 27 | 0.953037 | REJECT |
| H09 Unsubdivide | 47,998 | 26,699 | 78.68% | 3.12 MB | 27 | 0.999105 | PASS |
| H10 Symmetry X | 47,999 | 26,940 | 78.68% | 3.11 MB | 27 | 0.999491 | PASS |

Meshy completed a real 48K triangle remesh. It collapsed 27 material slots to one, normalized the longest dimension to 2 m, introduced about 0.5% non-uniform proportion drift, and visibly melted holes, tread, fasteners, plates, and linkages. Recognizable silhouette; failed mechanical fidelity.
A clean Unity 6.1 project was created successfully and the supplied FBX was staged. The live floating license reported Pro access. Adding [email protected] reached Package Manager, then stopped with ENOSPC while only 1.1 GB remained. Asset Transformer therefore produced no optimization result in this pass.
“Draft Pixi” was treated as Pixyz, the former name of Unity Asset Transformer. The current package could not be judged until adequate disk space is available.
c3c9cb3f3248a11eb9894a83c8a71c008207661b3d928c3f0f5b9419b69128c7.Source preserved unchanged. Review generated July 31, 2026. Preview is link-accessible and potentially indexable; it contains screenshots and metrics, not the FBX files.