FORGE ISLAND / FILM SCOUT / FORGEMEDIA

72-hour visual changelog

Generated 2026-09-27T06:24:38.382Z. Window: 2026-09-24T06:24:38.368Z to now. Source: local Forge Island git history, cross-referenced with public ForgeMedia game captures made in the same 72 hours.

265Forge Island commits
121Referenced issue numbers
89Issues with related screenshots
613Recent ForgeMedia assets

Screenshots below are game-rendered, issue-level evidence already posted to ForgeMedia. A related screenshot does not prove every individual code change in that issue. Process changes, audio changes, and unseen fixes are listed in the changelog without an invented image. Stills from the current scout build are options, not approved final film frames.

Places being considered for the island film

Island from north game capture

Island from north

Alternate opening view; test visibility and coastline before the edit.

ForgeMedia record ↗
Bayside through trees game capture

Bayside through trees

Blockout only; useful for geography, not a finished feature shot.

ForgeMedia record ↗
777: rejected first camera game capture

777: rejected first camera

Trees block the aircraft. The film needs a new clear camera.

ForgeMedia record ↗
Airstrip: failed first camera game capture

Airstrip: failed first camera

Camera landed beneath terrain. The airstrip itself is a stand-in.

ForgeMedia record ↗
Ranger side: excluded game capture

Ranger side: excluded

Trees hide the site; the current film excludes the armed compound.

ForgeMedia record ↗

Video work in progress

Treatment and area survey · WIP snapshot · Nine-shot director list · WIP snapshot · Whole-island film parent · Film capture and edit · Film director code

Excavator cinematic reference set the game-capture look. The new whole-island cut is still being made; this page does not claim that final footage exists.

Recent game screenshots by issue

One representative recent screenshot per issue. Search a topic, issue number, or changelog phrase.

Every changelog entry in the window

Each commit is linked to its issue and to a related game screenshot when one exists. Entries without a suitable screenshot remain visible.

#Local commit timeChangeIssuesImage evidence
12026-09-26T20:198510df64e5 docs(forgeisland): island film treatment, area coverage and shot list (#758)#758Related screenshot ↗
22026-09-26T20:131ede23fe5d chore(create-and-publish-devlog-podcast-maintenance): FI 068 live; scan and poll withhold two more whereabouts phrasings; poll names builds made outside the train and retries query-limited GitHub reads (local copy of pushed 20830b9357)—No matching game screenshot in the 72-hour catalog
32026-09-26T20:054f7ae5ae43 feat(forgeisland): -ForgeIslandFilm data-driven island film director (#759)#759No matching game screenshot in the 72-hour catalog
42026-09-26T17:51935a630c98 chore(create-and-publish-devlog-podcast-maintenance): FI 067 live; dev-only landings are exempt from the push budget; poll withholds the opportunity name—No matching game screenshot in the 72-hour catalog
52026-09-26T16:014f035481d9 chore(create-and-publish-devlog-podcast-maintenance): FI 066 live; poll prints main pushes and the sales board—No matching game screenshot in the 72-hour catalog
62026-09-26T14:06ef8a5feab2 chore(create-and-publish-devlog-podcast-maintenance): FI 065 live; podcast landings push whenever the breaker allows; hosts told not to invent colour; rules 77-78—No matching game screenshot in the 72-hour catalog
72026-09-26T12:164d8fd4dd75 chore(create-and-publish-devlog-podcast-maintenance): FI 064 live; poll prints "the owner"; landing refuses stale copies and commits locally when held (local commit; held at refs/routine-hold/create-and-publish-devlog-podcast-maintenance-2026-09-26-1105)—No matching game screenshot in the 72-hour catalog
82026-09-26T08:0294ac62912d chore(create-and-publish-devlog-podcast-maintenance): FI 062 live; poll withholds client names in helper titles; rule 74—No matching game screenshot in the 72-hour catalog
92026-09-26T05:56a888740cf3 chore(create-and-publish-devlog-podcast-maintenance): FI 061 live; poll withholds client names in commit and card titles; rule 73—No matching game screenshot in the 72-hour catalog
102026-09-26T04:02aaa8284333 chore(create-and-publish-devlog-podcast-maintenance): FI 060 live; scan and poll withhold pasted keys; rule 72; ROUTINE.md under 20 KB—No matching game screenshot in the 72-hour catalog
112026-09-26T01:550b8f9bc430 chore(create-and-publish-devlog-podcast-maintenance): FI 059 live; poll withholds client names; rule 71; improvements log compacted—No matching game screenshot in the 72-hour catalog
122026-09-26T01:2032d7ebe6cc chore: land visible batch (ForgeSales preview tiles, podcast transcripts, skill fixes, in-progress checker work)—No matching game screenshot in the 72-hour catalog
132026-09-26T00:594bcd6b491e feat(terminal): new terminal skill; freshness jobs register headless—No matching game screenshot in the 72-hour catalog
142026-09-25T21:0899df429772 chore(podcast): land devlog podcast routine batch (17:05 and 19:05 HST runs, poll + safety-scan updates)—No matching game screenshot in the 72-hour catalog
152026-09-25T16:23b901332671 Merge branch 'dev' of https://github.com/adamkane/forgeapps into dev—No matching game screenshot in the 72-hour catalog
162026-09-25T16:22ab1abb31ef fix(forgesales): dev server never installs the offline worker; detail page drops the Cost Table preview—No matching game screenshot in the 72-hour catalog
172026-09-25T06:136784ff8711 docs(forgeisland): handoff update after the overnight run—No matching game screenshot in the 72-hour catalog
182026-09-25T06:1343185f6999 chore(forgeisland): jd-track-proof.ts dig and dozer-push captures for #656#656Related screenshot ↗
192026-09-25T06:089924ebaf36 fix(forgeisland): navy overcast night keyed on total atmosphere illuminance; Large-docked tablet lifts the speed line above it (#658, #657)#658 #657No matching game screenshot in the 72-hour catalog
202026-09-25T05:556ac56fff54 fix(forgeisland): bay glints as broken streaks under the lit columns, navy night clouds keyed on the sun below the horizon; cab HUD clears the tablet by a pixel and drops the on-foot strip (#658, #657)#658 #657No matching game screenshot in the 72-hour catalog
212026-09-25T05:37915b7b5f06 feat(forgeisland): JD bucket pour falls as a stream - soil reaches the ground a free fall after it leaves the lip and the pile keeps slumping while it lands (#656)#656Related screenshot ↗
222026-09-25T05:35df495406e5 fix(forgeisland): JD track shoes pitch the table's way again; the negation stood them out radially round the sprocket and idler (#656)#656Related screenshot ↗
232026-09-25T05:33af1ff351b8 feat(forgeisland): both JD crawlers press ruts wherever they drive over a dig patch, sized from their own gauge, shoe width, ground run and grouser pitch; track show measures speed on the film clock (#656)#656Related screenshot ↗
242026-09-25T05:3144b3d62cc1 fix(forgeisland): Bayside bay glints, paned night glass, navy overcast night; Kubota HUD clears the tablet and the cab loses its torn shards (#658, #657)#658 #657No matching game screenshot in the 72-hour catalog
252026-09-25T05:230822104306 fix(forgeisland): JD track shoes follow the static track's own centre line and turn the right way round the sprocket and idler (#656)#656Related screenshot ↗
262026-09-25T05:077e8d8f1066 feat(forgeisland): -ForgeJdTrackShow films both JD machines driving, steering, pivot-turning and reversing from game frames, with per-side track speeds in show.json; jd-track-proof.ts for stills, cab fps and the clip (#656)#656Related screenshot ↗
272026-09-25T04:59fa60130d23 feat(forgeisland): JD excavator and dozer tracks roll - shoes ride the Unity loop, sprockets, idlers and rollers spin, sides split on steering and counter-rotate on a pivot turn (#656)#656Related screenshot ↗
282026-09-25T04:53b1087a6ee4 fix(forgeisland): JD scripted dig slices long frames into 1/30 s steps so a slow frame rate digs the same 3 m trench; -ForgeJdFixedFps and -ForgeJdNoSlice for proof (#655)#655Related screenshot ↗
292026-09-25T04:528519e9a4c4 fix(forgeisland): drone speaking glow kept below the eyes, close-up shots pulled back so antennae and halo stay in frame (#621)#621Related screenshot ↗
302026-09-25T04:025511270147 docs(forgeisland): handoff update, all workers stopped by the usage limit—No matching game screenshot in the 72-hour catalog
312026-09-25T03:09121e8ab0c6 fix(forgeisland): packaging waits for any running UnrealBuildTool before BuildCookRun; drop -ubtargs=-WaitMutex—No matching game screenshot in the 72-hour catalog
322026-09-25T03:024a03e7eaf2 feat(forgeisland): drone state cues - synthesised chime on listening, whoosh on understood, arpeggio on success, falling tone on error (#621)#621Related screenshot ↗
332026-09-25T03:0252b856aa89 docs(forgeisland): WorkSmart feature map marks the #638 rows ported and documents the no-flag QA verbs (#638)#638Related screenshot ↗
342026-09-25T02:59dad8811c05 feat(forgeisland): assistant drone turned up to 11 - designs A-D switchable live in Settings, state effects for listening, thinking, speaking, muted, success and error (#621)#621Related screenshot ↗
352026-09-25T02:59c9e697a9d5 feat(forgeisland): Bayside at pre-viz size - 140 m roof with a 42 m crown on a 56 x 146 m bay-front pad, retaining wall on the bay side, drop-off loop and access road down a cleared corridor (#644)#644Related screenshot ↗
362026-09-25T02:59a60a74f311 feat(forgeisland): WorkSmart tablet in perspective on the Kubota's console arm, kubo's own icons, resize grip, beep mute, remembered layers/tour/size (#638)#638Related screenshot ↗
372026-09-25T02:49ccb77fb8d8 feat(forgeisland): the build train retries a ConflictingInstance collision once after 60 s and records a second one as a collision, not a code failure—No matching game screenshot in the 72-hour catalog
382026-09-25T02:47441d036e6c fix(forgeisland): packaging waits for another UnrealBuildTool instead of failing (ConflictingInstance)—No matching game screenshot in the 72-hour catalog
392026-09-25T02:471470a03fa9 feat(forgeisland): the Kubota is drivable beside the Tiller with no flag - a second machine on its parked pad, X takes the nearer one, the WorkSmart tablet rides in its cab (#638)#638Related screenshot ↗
402026-09-25T02:46750259d5e9 fix(forgeisland): jd-cinematic-clip frame pattern matches frame_00000.png (#617)#617Related screenshot ↗
412026-09-25T02:4598850a7b07 fix(forgeisland): map key chips draw grey, objective in FC5 yellow everywhere, options wide enough for 19 px rows (#637 #632 #633 #635)#637 #632 #633 #635Related screenshot ↗
422026-09-25T02:41c397040299 feat(forgeisland): FPS gauge shows by default in the Shipping playtest (#639)#639No matching game screenshot in the 72-hour catalog
432026-09-25T02:37dc0e87bb17 feat(forgeisland): add High Country option A graybox QA scene—No matching game screenshot in the 72-hour catalog
442026-09-25T02:33ec47a8c309 fix(forgeisland): Bayside teal night light as glints, not a floodlight - no spots on the water, facade washes, lower intensity and reach, dimmer glow (#618)#618Related screenshot ↗
452026-09-25T02:33d07db693be fix(forgeisland): JD cinematic - dust fades near the lens and stays smaller, cab shot sits at the operator's shoulder, clip pins autumn and the clock and drops the assistant drone (#617)#617Related screenshot ↗
462026-09-25T02:3251ad64d945 feat(forgeisland): assistant rate limit per launcher, so worker and capture runs cannot starve Adam's game (#642)#642No matching game screenshot in the 72-hour catalog
472026-09-25T02:32b40aade59e fix(forgeisland): rodeo grandstands run along the lane outside the fence (they lay across the arena), a proper tyre pallet, and director shots clear of the stands and scoreboard (#619)#619Related screenshot ↗
482026-09-25T02:293b6ea7c663 feat(forgeisland): compass objective diamond and distance only in adventure mode (#626)#626Related screenshot ↗
492026-09-25T02:261872029ed7 fix(forgeisland): rodeo ground coatings face the sky (gravel, paint, pond and berm were drawn black), lighter gravel and water, closer reference aerial and assistant-free captures (#619)#619Related screenshot ↗
502026-09-25T02:22430bd348b1 docs(forgeisland): restore the code spans the shell ate in the WorkSmart feature map (#610)#610Related screenshot ↗
512026-09-25T02:217be03fded6 docs(forgeisland): WorkSmart feature map records the evidence and follow-up #638 (#610)#638 #610Related screenshot ↗
522026-09-25T02:185ccb13e1e3 feat(forgeisland): Far Cry 5 design system on the pause menu, options, map and HUD prompts, one token source (#637 #631 #632 #633 #635 #636)#637 #631 #632 #633 #635 #636Related screenshot ↗
532026-09-25T02:18daaab7d20c fix(forgeisland): the rodeo 210P ignores the yard machine's -ForgeJd* QA flags (bReadQaFlags), and its kit models attach cleanly (#619)#619Related screenshot ↗
542026-09-25T02:13a5dfc96905 chore: save finished run notes, handoffs, podcast re-cuts and sales briefings; ignore velocity snapshots and pre-viz images—No matching game screenshot in the 72-hour catalog
552026-09-25T02:11e983816423 feat(forgeisland): unreal:compile-check compiles in the main checkout with no lane or lock—No matching game screenshot in the 72-hour catalog
562026-09-25T02:113f8e6f84cc fix(forgeisland): JD cinematic - ground lens looks at the pad not the trench floor, gentler drawn lumps on walls, 7 s slow bite, capture run exits itself (#617)#617Related screenshot ↗
572026-09-25T02:1084e1d08182 fix(forgeisland): WorkSmart map opens at kubo's 8 px per metre (#610 #612)#610 #612Related screenshot ↗
582026-09-25T02:085978d2a7af feat(forgeisland): bot test runs open on Adam's monitor 2, never his main monitor (#628)#628No matching game screenshot in the 72-hour catalog
592026-09-25T02:06dce276f06e feat(forgeisland): the build train waits for foreign editors on the verification project; build-line.ts hold serialises editor sessions—No matching game screenshot in the 72-hour catalog
602026-09-25T02:05ba9cbe469c feat(forgeisland): JD cinematic pacing and look - operator pace 0.55, shots held 2.4 s over four cycles ending on the crane, raised ground lens, lumpy drawn walls and spoil, denser dust, bReadQaFlags for a second machine (#617)#617Related screenshot ↗
612026-09-25T02:05eaa6f2afa0 fix(forgeisland): rodeo tyres land on the peg (target decided at release), demo re-grabs from where an object lies, trench cut depth from the pad, and yard QA runs get the yard machine alone (#619)#619Related screenshot ↗
622026-09-25T02:048813d14179 feat(forgeisland): capture-only sky cover flag, -IslandSky=overcast or -IslandSkyCover=0..1, to match the Bayside pre-viz sky (#618)#618Related screenshot ↗
632026-09-25T02:039f613da1e5 fix(forgeisland): WorkSmart map no longer crashes closing a boundary outline (#610 #612)#610 #612Related screenshot ↗
642026-09-25T02:02190a5bb69b feat(forgeisland): John Deere Rodeo arena at Homestead East - levelled 60 x 50 m pad (5.4 m worst cut, 4.4 m worst fill), fenced ground, grandstands, JD flags and banners, scoreboard, START/FINISH gates, a second drivable 210P and three timed events with a HUD and -ForgeRodeoDemo (#619)#619Related screenshot ↗
652026-09-25T02:01ab317fbc3a fix(forgeisland): the #608 texture cap loads only textures, so four orphaned Props-root materials no longer fail unreal:prepare (train fff93b8684)#608No matching game screenshot in the 72-hour catalog
662026-09-25T02:014fe31185cb fix(forgeisland): build train names the last fatal prepare line and its asset, not Unreal's startup SetupSDK noise—No matching game screenshot in the 72-hour catalog
672026-09-25T01:54397ca7efd1 feat(skills): far-cry-5-design-system — FC5 tokens, components, specimen and Forge Island mapping (#629)#629No matching game screenshot in the 72-hour catalog
682026-09-25T01:38211e1165f0 feat(forgeisland): side-by-side proof, reference on the left and our frame on the right—No matching game screenshot in the 72-hour catalog
692026-09-25T01:24fff93b8684 fix(forgeisland): assistant probe waits long enough to tell a refused local server from silence (#623)#623No matching game screenshot in the 72-hour catalog
702026-09-25T01:23dc30ae7c37 fix(forgeisland): WorkSmart deletes the active wayline it is handed, and opens at kubo's Medium-small size (#610 #612)#610 #612Related screenshot ↗
712026-09-25T01:226c4c661980 feat(forgeisland): drone mic muted at every launch, with a clear muted icon and an unmute row; chat turns report to Sentry (#624, #623)#624 #623Related screenshot ↗
722026-09-25T01:229da45a7152 feat(forgeisland): assistant failures reach Sentry from the game, the server and the launcher (#623)#623No matching game screenshot in the 72-hour catalog
732026-09-25T01:20a259741c45 feat(forgeisland): JD excavator cinematic dig - 4 cm dig patch with tooth furrows and track ruts, damp cut colours, clods/dust/spill fx, heaped load, exhaust and cab shake, -ForgeCinematic director with film look (#617)#617Related screenshot ↗
742026-09-25T01:19721764f6d5 feat(forgeisland): gun and gun-game HUD off by default; adventure mode only (#626)#626Related screenshot ↗
752026-09-25T01:19c369bc52a8 docs(create-and-publish-devlog-podcast-maintenance): FI 048 run files on local dev (same content as its hold ref)—No matching game screenshot in the 72-hour catalog
762026-09-25T01:19f9e3d5548b feat(forgeisland): the Kubo WorkSmart tablet in the Kubota cab, driven by the real tractor (#610 #611 #612 #613 #614 #615 #616)#610 #611 #612 #613 #614 #615 #616Related screenshot ↗
772026-09-25T01:189a8642c282 fix(forgeisland): deployed /api/velocity and verify-queue follow pre-rewrite evidence commits—No matching game screenshot in the 72-hour catalog
782026-09-25T01:1700029fb712 feat(forgeisland): Bayside Convention Center greybox - sail roof shell, lattice ribs, front arch, thin supports, glass facade, plaza, drop-off loop tied to the road, teal night lights (#618)#618Related screenshot ↗
792026-09-25T01:14c5e0301194 perf(forgeisland): package size pass 2 - parity seed islands never cooked, kit and tyre-rig textures capped at 2048 px, the nine yard-crew meshes reduced to 45k triangles (#608)#608No matching game screenshot in the 72-hour catalog
802026-09-25T01:1484ee1f3d00 feat(forgeisland): F7 beside a John Deere machine lists its lessons and starts one, so a walkaround has an in-game way in (#622)#622No matching game screenshot in the 72-hour catalog
812026-09-25T01:13c243e713ac feat(forgeisland): build train - one loop packages local dev, workers wait-for their sha instead of running playtest:refresh—No matching game screenshot in the 72-hour catalog
822026-09-25T01:10a63e9b7fb4 fix(podcast): FI 048 re-cut opens on its biggest win; every devlog prompt now spells out its first sentence—No matching game screenshot in the 72-hour catalog
832026-09-25T01:10a29d492eca fix(forgeisland): with -ForgeJdLessonShots a lesson step waits for its frame, so the 650P walkaround capture takes its frames and exits (#593)#593No matching game screenshot in the 72-hour catalog
842026-09-25T01:10f7a8983a92 fix(forgeisland): Edit Mode selects what the cursor is on (a trace, then visible bounds only), and its QA frames the object and saves selected/dragging/applied frames (#602)#602Related screenshot ↗
852026-09-25T01:03dd61549e40 fix(forgeisland): velocity report counts map-followed commits and names only subject matches—No matching game screenshot in the 72-hour catalog
862026-09-25T01:026a6fcb1216 fix(forgeisland): Development score follows pre-rewrite commit ids and grades Flow against the active-card limit—No matching game screenshot in the 72-hour catalog
872026-09-25T01:008af1b7e970 feat(forgeisland): ten active card slots (six filled up with parallel workers)—No matching game screenshot in the 72-hour catalog
882026-09-25T00:47b584d03859 feat(forgeisland): F6 Edit Mode - select a prop-kit object, drag it along an axis on a 0.5 m grid, Enter applies and saves; the next launch restores it (#602)#602Related screenshot ↗
892026-09-25T00:35b3fa51b7a8 docs(forgeisland): lead handoff before Adam's reboot, 2026-09-25—No matching game screenshot in the 72-hour catalog
902026-09-25T00:082f219eba75 Merge origin/dev into dev—No matching game screenshot in the 72-hour catalog
912026-09-25T00:070ad3c77763 fix(forgeisland): the straw mat runs up to the field bin across the hexagon's chamfered corner (#447)#447Related screenshot ↗
922026-09-25T00:02631a4587ee feat(forgeisland): lesson runner drives the 650P dozer - Daily Inspection (25 steps) and Machine Walkaround (29 hotspots) on the dozer; compiled locally (#593 #596)#593 #596No matching game screenshot in the 72-hour catalog
932026-09-24T23:4569adcdec13 feat(forgeisland): the guided tour goes on to the field, the crop, the crows and the tractor by a walkable route, then boarding (X), mower down (I), lanes (U) and hand-back (#387)#387No matching game screenshot in the 72-hour catalog
942026-09-24T23:44ffdb35ed7b fix(forgeisland): playtest:refresh refuses a package with stale game code, and stamps commit and binary time into release.txt (#601)#601No matching game screenshot in the 72-hour catalog
952026-09-24T23:425f6ec293c3 fix(forgeisland): grass fills the bare corner round the field grain bin (#447)#447Related screenshot ↗
962026-09-24T23:2206fb8fcb96 fix(forgeisland): dozer header includes the dig patch it assigns inline (MSVC C2679) (#592)#592Related screenshot ↗
972026-09-24T23:16be881cb58f feat(forgeisland): the drone says the filed issue's number and link, and the review QA covers remove and double submit (#431 #600)#431 #600Related screenshot ↗
982026-09-24T22:534ea8be2e92 feat(forgeisland): review an AI-drafted issue in game before it is filed, with up to five images (#431)#431Related screenshot ↗
992026-09-24T22:518b46228aca fix(forgeisland): playtest:refresh prunes old playtest versions after a successful install (#599)#599No matching game screenshot in the 72-hour catalog
1002026-09-24T22:49e780f84d07 feat(forgeisland): dozer blade cuts, carries and spills soil on its own dig patch; push proof script (#592)#592Related screenshot ↗
1012026-09-24T22:499307365893 feat(forgeisland): two icons - PLAYTEST (promoted, stable) and DEV (every bot build)—No matching game screenshot in the 72-hour catalog
1022026-09-24T22:4905c70fab06 fix(forgeisland): JD dozer constants one per declaration (MSVC C2487 in a DLL-exported class) (#591)#591Related screenshot ↗
1032026-09-24T22:44fee4f578bb feat(forgeisland): capture runs start in autumn and hold an explicit -ForgeSeason; evidence records the season—No matching game screenshot in the 72-hour catalog
1042026-09-24T22:3817e1d9c09d feat(forgeisland): up to six cards active at once, one per worker—No matching game screenshot in the 72-hour catalog
1052026-09-24T22:34bb78ff87b8 feat(forgeisland): -ForgeJdDozerShots outside, cab and posed frames for the dozer proof (#591)#591Related screenshot ↗
1062026-09-24T22:32bd9e664175 fix(forgeisland): the cut straw round the field bin actually renders - native soil shading reads a straw flag (#447)#447Related screenshot ↗
1072026-09-24T22:26ce755c1502 Merge origin/dev into dev—No matching game screenshot in the 72-hour catalog
1082026-09-24T22:266cd36d3e7e feat(forgeisland): build line - one playtest:refresh at a time, a last-build record, and a stopper that only stops your own PIDs (#598)#598No matching game screenshot in the 72-hour catalog
1092026-09-24T22:24aa998a4892 docs(create-and-publish-devlog-podcast-maintenance): publish FI 047, warn when a held landing skips unlanded lines—No matching game screenshot in the 72-hour catalog
1102026-09-24T22:207960f7b53c feat(forgeisland): JD 650P crawler dozer on the JD yard - 18 jointed prop-kit parts, cab, drive, blade lift/angle/tilt and ripper with pinned hydraulics (#591)#591Related screenshot ↗
1112026-09-24T22:2030277530be feat(forgeisland): detailed guyed lattice radio mast - tube legs, flanged splices, gussets, ladder, platforms, feed lines, waveguide bridge, antennas, dish, aviation lights, turnbuckled guys on concrete anchors (#437)#437Related screenshot ↗
1122026-09-24T22:164bfef47257 fix(forgeisland): Tree Farm map label sits beside its own marker, clear of the Homestead label (#554)#554Related screenshot ↗
1132026-09-24T22:075e6e9f2da9 perf(forgeisland): shrink the Shipping package - prop-kit LOD0 triangle budgets (AI models were 300k-600k triangles, 30-60 MB each) and stop cooking the nine unused static character fallbacks (#499)#499Related screenshot ↗
1142026-09-24T21:5873cd66d3c5 fix(forgeisland): the cut headland round the field grain bin is a straw mat, not bare soil (#447)#447Related screenshot ↗
1152026-09-24T21:567cddf42406 feat(forgeisland): drive the white pickup and carry hay bales in its bed (#407)#407Related screenshot ↗
1162026-09-24T21:56964a286d92 feat(forgeisland): group discussion by the tyre stacks with the white-jacket lead out front (#393, #394); every rig grounded from its animated feet, bearded man's synthetic sway removed (#452)#393 #394 #452Related screenshot ↗
1172026-09-24T21:5604d2ab5436 feat(forgeisland): tree farm on the island map, a green landmark marker labelled Tree Farm (#554)#554Related screenshot ↗
1182026-09-24T21:4998cec16ebc fix(forgeisland): Kubota faces into the field with its mower hitched behind; the Tiller parks beside it, and neither hides the other (#441 #442 #444 #445 #446)#441 #442 #444 #445 #446Related screenshot ↗
1192026-09-24T21:46846f8411ea feat(forgeisland): JD 210P Lesson 05 Machine Walkaround, the 46 Unity hotspots in five filters with feature cards (#550)#550No matching game screenshot in the 72-hour catalog
1202026-09-24T21:42801a3c851f feat(forgeisland): ForgeFX lockup (Adam's #325/#329) painted on the machine shed's yard-facing gable now that the red ball is retired (#577)#325 #329 #577Related screenshot ↗
1212026-09-24T21:24023aacf4f2 fix(forgeisland): restore the byte-pinned Purple Woods concept that the repo-wide PNG compression (2d82c8ce89) re-encoded; prepare refuses anything but Adam's selected image (SHA1 1ca5546e)—No matching game screenshot in the 72-hour catalog
1222026-09-24T21:17fa430c1d27 fix(forgeisland): flatbed trailer seated on its own ground clear of the training-yard bank (#577); gates in the road fence where the JD training yard's drive crosses (#574)#577 #574Related screenshot ↗
1232026-09-24T21:132f142e3494 fix(forgeisland): remove the smooth mound behind the barn - the training yard is never filled above its farmyard side (#582)#582Related screenshot ↗
1242026-09-24T21:131069e3ceb1 feat(forgeisland): working grain bins - concrete pads, aeration fans, caged side and roof ladders with hatch, unload sumps and a 13 m portable auger at the field bin (#579)#579Related screenshot ↗
1252026-09-24T21:49424d74bc7a fix(forgeisland): bulletin thread closes when its card reaches Done; no repeated status posts (#553)#553No matching game screenshot in the 72-hour catalog
1262026-09-24T21:08e6fc6d47e0 docs(create-and-publish-devlog-podcast-maintenance): publish FI 042, no rebase in the shared folder—No matching game screenshot in the 72-hour catalog
1272026-09-24T21:073dc9ac7451 chore(create-and-publish-devlog-podcast-maintenance): FI 043 devlog and publish record; poll counts screenshot messages and overrides—No matching game screenshot in the 72-hour catalog
1282026-09-24T21:0759f319ddca docs(create-and-publish-devlog-podcast-maintenance): publish FI 044, check playtest package folders in the devlog poll—No matching game screenshot in the 72-hour catalog
1292026-09-24T21:07e17cd07a28 docs(create-and-publish-devlog-podcast-maintenance): publish FI 045, list helpers and who started them in the devlog poll—No matching game screenshot in the 72-hour catalog
1302026-09-24T21:072b113330f4 docs(create-and-publish-devlog-podcast-maintenance): publish FI 046, show what the 9 PM roll alone does in the devlog poll—No matching game screenshot in the 72-hour catalog
1312026-09-24T21:023a6e804428 Merge origin/dev into dev (local Whisper podcast transcripts)—No matching game screenshot in the 72-hour catalog
1322026-09-24T20:57b384241b0d feat(forgeisland): dress the JD training yard: gravel apron and drive, site office, laydown, stockpiles, machine tracks, service truck (#574)#574Related screenshot ↗
1332026-09-24T20:5461df1f82e8 feat(forgeisland): L06 loads from a 26 m3 stockpile bench heaped in front of the machine (#563)#563Related screenshot ↗
1342026-09-24T20:403a902f9fa7 feat(forgeisland): real yard objects and a working power service - toy ball retired, tyres stacked against the shed gable, jerry cans, pallets, feed trough, flatbed trailer and drag harrow (#577); service drop from the line to a transformer pole, triplex to a shed weatherhead and meter, and to a fuel-stand meter post (#581)#577 #581Related screenshot ↗
1352026-09-24T20:31b3c8ecfdb5 fix(forgeisland): L06 bench within the arm's flat-pass reach (3.6-6.4 m), fourteen stations, and a layer deeper once every station is dug out (#563)#563Related screenshot ↗
1362026-09-24T20:22af9178073b fix(forgeisland): GGS fluid film is dark wet gloss with a faint dye tint, not orange paint over the livery (#587)#587Related screenshot ↗
1372026-09-24T20:0487d51300ed fix(forgeisland): clean the torn flaps off all four water tower feet, including the one station 17 sees (#539)#539Related screenshot ↗
1382026-09-24T19:520176c7b66f fix(forgeisland): L06 bench spreads over twelve stations, 1.2 m deep, and an empty pass moves on instead of raising nothing (#563)#563Related screenshot ↗
1392026-09-24T19:32fec5149f43 fix(forgeisland): GGS fluid is a sheen on up-facing skin, spray lit by the scene, stow swings home before lowering, operator camera clear of the cab, no ground over-sprays (#587)#587Related screenshot ↗
1402026-09-24T19:31860ab6a0f6 feat(forgeisland): -ForgeJdLessonTrace frames with a QA state line; L04/L07 mid frames land inside their short steps (#563 #562 #564)#563 #562 #564Related screenshot ↗
1412026-09-24T19:29115bc4625d fix(forgeisland): prop texture check counts every part of a multi-mesh prop (#539)#539Related screenshot ↗
1422026-09-24T19:207655733f7a fix(forgeisland): re-imported props keep their textures; lighter weathering on bins, drums and fuel tank (#578)#578Related screenshot ↗
1432026-09-24T19:164e9a1ef240 fix(forgeisland): balance road-frontage rails and posts now that every bay carries the #528 board detail - rails 0.40-0.52, posts 0.55-0.68 of weathered wood (#580)#528 #580Related screenshot ↗
1442026-09-24T19:1533ffd5cd43 fix(forgeisland): sagging fence bays carry the board detail, wear and cap read at 3-8 m (#528)#528Related screenshot ↗
1452026-09-24T19:142e4c35467f fix(forgeisland): remove the torn flaps hanging off the water tower's near leg foot (#539)#539Related screenshot ↗
1462026-09-24T19:119d8ae5e1c3 fix(forgeisland): GGS mask constants one per declaration (MSVC C2487 in a DLL-exported class) and the TextRender include (#587)#587Related screenshot ↗
1472026-09-24T19:087605ce1c14 feat(forgeisland): GGS de-icer ice and fluid painted on the 777's skin, spray plume, truck driving, full-aircraft scripted run (#587)#587Related screenshot ↗
1482026-09-24T19:057a61f659b8 fix(forgeisland): open the filmic toe so terrain shade keeps detail (#494)#494Related screenshot ↗
1492026-09-24T18:585c5274e6d2 feat(forgeisland): JD 210P Lessons 01, 04, 06, 07 on the lesson runner (#560 #562 #563 #564)#560 #562 #563 #564Related screenshot ↗
1502026-09-24T18:544add8c8156 fix(forgeisland): re-pinned prop GLBs now replace their textures, not just mesh and material (#578)#578Related screenshot ↗
1512026-09-24T18:5315eeb539c7 fix(forgeisland): road-frontage rails darker and posts lighter so they meet at silver-grey; build .16 still read pale rails on black posts (#580)#580Related screenshot ↗
1522026-09-24T18:4213194bae26 fix(forgeisland): water tower braces run joint to joint instead of stopping in mid-air (#539)#539Related screenshot ↗
1532026-09-24T18:40d92bf923ac fix(forgeisland): GGS operator camera sits ahead of the cab's opaque greybox glass, so the operator view is not black (#586)#586Related screenshot ↗
1542026-09-24T18:3998464f1472 chore(repo): recompress JPEGs, cap oversized images, compress mid-size PNGs—No matching game screenshot in the 72-hour catalog
1552026-09-24T18:38b08faa2b4b fix(forgeisland): keep the roadside utility line clear of trees (#493)#493Related screenshot ↗
1562026-09-24T18:3512d8b86e73 chore(repo): second PNG pass, 569 photo-like PNGs at quality floor 55—No matching game screenshot in the 72-hour catalog
1572026-09-24T18:34b50ee5b33c fix(forgeisland): road fence boards show their joints - ends stand proud of the posts and lap on opposite faces, nails on the proud ends, worn dark board ends and a weathered patch, capped and checked posts (#528)#528Related screenshot ↗
1582026-09-24T18:332a5a260524 chore(repo): compress 886 git-stored PNGs in place (pngquant 80-98)—No matching game screenshot in the 72-hour catalog
1592026-09-24T18:3223110f1fd4 feat(forgeisland): the lead carries a clipboard, the tyre man a lug wrench (#575)#575Related screenshot ↗
1602026-09-24T18:28490b985f4f feat(forgeisland): fences follow use - crop frontage left open, steel gates where lanes, stock paths and the drive cross, woven stock wire on the pasture boundary, weathered silver-grey post-and-rail only by the yard, hand-set lines (#571) (#580)#571 #580Related screenshot ↗
1612026-09-24T18:2700d18a5f57 feat(forgeisland): GGS de-icing simulator - operator cab on a working boom, five-mode fluid stream, 425 ice cells that clear, scoreboard with the 25,000 pass mark (#586, #584)#586 #584Related screenshot ↗
1622026-09-24T18:26597c709a80 fix(forgeisland): terrain shade keeps ambient detail, sun shadows get a penumbra (#494)#494Related screenshot ↗
1632026-09-24T18:167b9dc220b4 fix(forgeisland): tree-farm path is worn into the ground layer, not an orange strip draped over the terrain (#576)#576Related screenshot ↗
1642026-09-24T18:15768d355596 feat(forgeisland): hedgerows on the farm fence lines, a north-west conifer shelterbelt, lone field trees and a feathered sapling/shrub forest edge (#572)#572Related screenshot ↗
1652026-09-24T18:130a0750231d feat(forgeisland): bake age into the farm shed, grain bins, fuel tank, oil drums and water tower (#578)#578Related screenshot ↗
1662026-09-24T18:10901e6c3c61 feat(forgeisland): one harvest story - headland behind the working tractor is cut to stubble with a ragged edge, field bales lie on it, pickup parks on the mast track verge, bale stack kept off the crop (#569)#569Related screenshot ↗
1672026-09-24T18:095de190a261 fix(forgeisland): Done gate names refs/heads/dev (a dev/ folder makes bare 'dev' ambiguous)—No matching game screenshot in the 72-hour catalog
1682026-09-24T18:06436d98a09c feat(forgeisland): Done gate accepts commits on local dev; the push never holds a card—No matching game screenshot in the 72-hour catalog
1692026-09-24T18:00522da59360 fix(forgeisland): structure snow reads as snow, not beige sand (#585)#585Related screenshot ↗
1702026-09-24T17:49827b5ee9a8 fix(forgeisland): structure snow no longer near-white, lighter dusting on needle cards (#585)#585Related screenshot ↗
1712026-09-24T17:4568a282c028 fix(forgeisland): trough moves off the tree-farm plot; tree-farm test allows the farmhouse's reuse of its tree models outside the plot (#568)#568Related screenshot ↗
1722026-09-24T17:39a7d525232b fix(forgeisland): stock trough has an open rolled rim over dark water, not a white lid; duller galvanising and weathered picket paint (#568)#568Related screenshot ↗
1732026-09-24T17:34fcc7f6df64 fix(forgeisland): winter snow on imported models, softer ground snow, no paved blotches (#585)#585Related screenshot ↗
1742026-09-24T17:32c7244bca3d feat(forgeisland): tag the GGS 777 season-snow so winter snows it; no-spray markers opt out (#584)#584Related screenshot ↗
1752026-09-24T17:302944a58730 fix(forgeisland): stone piles big enough to read - 25-60 stones up to 0.85 m, heaped higher, set 4.6 m in from the fence out of the margin grass (#573)#573Related screenshot ↗
1762026-09-24T17:2703ed5bc6ba fix(forgeisland): machine shed turned so its open bays face the lane, moved to v 40 clear of the yard crew (#568)#568Related screenshot ↗
1772026-09-24T17:194256c0ceba fix(forgeisland): the DEICER VX panel does not pause a -ForgeCapture run, so its proof frame can be written (#584)#584Related screenshot ↗
1782026-09-24T17:128a9c25ee92 fix(forgeisland): mast compound keeps bales out, opens the roadside fence for its track, darker weathered cabinet (#570)#570Related screenshot ↗
1792026-09-24T17:07d6d09f16fd fix(forgeisland): fit farmstead footprints to the accepted models, farmhouse at 0.85 scale (#568)#568Related screenshot ↗
1802026-09-24T17:065e86ec2163 feat(forgeisland): tone winter down and snow the imported models (#585)#585Related screenshot ↗
1812026-09-24T17:05bdd3d3ea66 feat(forgeisland): farmstead that grew over time - farmhouse with picket-fenced garden and yard trees, old barn beside a newer machine shed on the lane, stock trough under the windmill (#568)#568Related screenshot ↗
1822026-09-24T17:02ed756d57f8 fix(forgeisland): park the GGS truck blockout ahead of the 777's left engine, not through it; 13 m boom (#584)#584Related screenshot ↗
1832026-09-24T17:015e2b4b00d8 feat(forgeisland): GGS de-icer port - 777 training airframe on an 80 m de-icing stand, greybox truck, DEICER VX training panel (#584)#584Related screenshot ↗
1842026-09-24T16:5570a21a1c09 feat(forgeisland): radio mast service compound on the ground layer - gravel pad and a rutted service track to the road (#570)#570Related screenshot ↗
1852026-09-24T16:5586e2fb7630 feat(forgeisland): heap the farm's stones in piles at field corners and fence lines (#573)#573Related screenshot ↗
1862026-09-24T16:4807715155e1 feat(forgeisland): farmyard ground wears like a real yard - apron ruts, wet low spots and puddles, boot prints, loose straw, soft grassy edges (#576)#576Related screenshot ↗
1872026-09-24T16:47f466cb5c6b feat(forgeisland): give the nine yard people a job and real idles (#575)#575Related screenshot ↗
1882026-09-24T16:43da12cb327e feat(forgeisland): season setting — spring, summer, autumn, winter, live from the settings menu (#585)#585Related screenshot ↗
1892026-09-24T15:5127e6a16324 feat(forgeisland): bush strip is mown grass with edge markers, gravel pads and a parked high-wing single (#583)#583Related screenshot ↗
1902026-09-24T15:21be1fe52521 feat(forgeisland): cut the northeast airport down to a 350 m bush strip (#583)#583Related screenshot ↗
1912026-09-24T15:107c6fe637dd feat(forgeisland): shrink the northeast airport to a 600 m general-aviation airstrip (#583)#583Related screenshot ↗
1922026-09-24T14:44a09bbb86c8 Update simulation workflow guidance—No matching game screenshot in the 72-hour catalog
1932026-09-24T14:37ac7fc49c38 docs(forgeisland): GGS de-icing reference study and pre-viz (#584)#584Related screenshot ↗
1942026-09-24T14:366b114d7f36 fix(forgeisland): drop the prepare commandlet's radial dark yard soil override (#567)#567Related screenshot ↗
1952026-09-24T14:34bf18222854 feat(forgeisland): northeast-coast airport greybox on a cleared, levelled, reclaimed site (#583)#583Related screenshot ↗
1962026-09-24T14:32a45fc702f7 docs(forgeisland): GGS de-icing reference study and pre-viz (#584)#584Related screenshot ↗
1972026-09-24T14:25f33e07023c feat(forgeisland): farmyard shaped by use - gravel aprons, worn paths, pasture to the edges (#567)#567Related screenshot ↗
1982026-09-24T13:58a7537677af fix(forgeisland): pasture reaches the fences, fallow reads as stubble with regrowth, straw tufts muted (#566)#566Related screenshot ↗
1992026-09-24T13:43bb4507c6a1 feat(forgeisland): living farmland - pasture, stubble, tracks and grass on the farm block (#566)#566Related screenshot ↗
2002026-09-24T13:113f13f83c8f fix(forgeisland): open the Bayside pad's bay side to the beach (#497)#497Related screenshot ↗
2012026-09-24T13:0293534bb375 feat(forgeisland): clear and level the Bayside Convention Center pad (#497)#497Related screenshot ↗
2022026-09-24T12:36d6e317c7da fix(forgeisland): Lesson 02 score box keeps the time line inside it (#561)#561Related screenshot ↗
2032026-09-24T12:27b6b05c6c7c fix(forgeisland): lesson stop lines honour an explicit alongM; L02 mid frame on the swing step (#561)#561Related screenshot ↗
2042026-09-24T12:04e2d0b1f7b3 feat(forgeisland): JD 210P Lesson 02 Controls Familiarization on the lesson runner (#561)#561Related screenshot ↗
2052026-09-24T11:4077339e0170 fix(forgeisland): lesson draws only the section being dug and finished ones; score screen stands alone (#559)#559Related screenshot ↗
2062026-09-24T11:33a3487416d1 fix(forgeisland): lesson script eases off through frame hitches so a screenshot stall cannot gouge the floor (#559)#559Related screenshot ↗
2072026-09-24T11:24d7ce1e3fca fix(forgeisland): lesson script drag holds grade through the arm's arc, no over-dig (#559)#559Related screenshot ↗
2082026-09-24T11:204b2a5a41e1 fix(forgeisland): lesson dumps aimed by the bucket lip, outlines only ahead of the tracks, grade diagnostics (#559)#559Related screenshot ↗
2092026-09-24T11:1567b00f65da fix(forgeisland): lesson poses keyed by FString, panel below the mission list (#559)#559Related screenshot ↗
2102026-09-24T11:117e01823480 feat(forgeisland): JD 210P Lesson 03 Trench Excavation runner, grading and HUD (#559)#559Related screenshot ↗
2112026-09-24T10:4123aca28a28 docs(forgeisland): handoff SHA map after local rebase—No matching game screenshot in the 72-hour catalog
2122026-09-24T10:27173d0ec0a9 perf(forgeisland): dug-soil layer behind a static switch, on only for the dig patch (#558)#558Related screenshot ↗
2132026-09-24T10:1026e5fb418b fix(forgeisland): dug soil clods break up irregularly, two octaves, per-clod shade (#558)#558Related screenshot ↗
2142026-09-24T09:474b7996764e fix(forgeisland): collision test sees the complete procedural mesh type (#557)#557Related screenshot ↗
2152026-09-24T09:4577bfb2ca49 fix(forgeisland): restore the hydraulics test's closing brace (#556)#556Related screenshot ↗
2162026-09-24T09:442630f944cb feat(forgeisland): trench walls and spoil read as dark crumbly soil, rounded spoil crown (#558)#558Related screenshot ↗
2172026-09-24T09:41405254266c feat(forgeisland): excavator collision bodies and a dig patch you can stand in (#557)#557Related screenshot ↗
2182026-09-24T09:37a1c6960790 feat(forgeisland): excavator cylinders aim at their rod eyes, bucket four-bar solved (#556)#556Related screenshot ↗
2192026-09-24T09:0988b38fe97f feat(forgeisland): lumpy round spoil, clodded cut faces, darker fresh soil (#549)#549Related screenshot ↗
2202026-09-24T08:513aa66cc320 feat(forgeisland): diggable ground on the JD training yard (#549)#549Related screenshot ↗
2212026-09-24T08:33399dfa6ff6 test(forgeisland): excavator controls test beside, not under, the #546 chain test (#548)#546 #548Related screenshot ↗
2222026-09-24T08:2342e6f03ada feat(forgeisland): excavator QA joystick hold and no crosshair in the cab (#548)#548Related screenshot ↗
2232026-09-24T08:122c1b4a75e1 fix(forgeisland): HUD includes the excavator header (#548)#548Related screenshot ↗
2242026-09-24T08:11048c2117ca fix(forgeisland): one constexpr per line in the exported excavator class (#548)#548Related screenshot ↗
2252026-09-24T08:10f09e2f2941 feat(forgeisland): operate the JD excavator from the cab (#548)#548Related screenshot ↗
2262026-09-24T07:54a9d8cf1a11 fix(forgeisland): JD excavator dark paint and cab joysticks (#546)#546Related screenshot ↗
2272026-09-24T07:43927cbd7eeb feat(forgeisland): John Deere 210 P excavator on the training yard (#546)#546Related screenshot ↗
2282026-09-24T07:22cfe134f0ff fix(forgeisland): keep the farm's bales and margin weeds out of the training yard (#547)#547Related screenshot ↗
2292026-09-24T07:135eea8c4a64 feat(forgeisland): clear and level the John Deere excavator training yard (#547)#547Related screenshot ↗
2302026-09-24T06:56eb960dd446 docs(forgeisland): John Deere repo map for the port (#545)#545No matching game screenshot in the 72-hour catalog
2312026-09-24T06:411623e97e32 docs(forgeisland): handoff adds Adam's standing orders—No matching game screenshot in the 72-hour catalog
2322026-09-24T06:39039ea2485e docs(forgeisland): handoff lists the John Deere epic and cards—No matching game screenshot in the 72-hour catalog
2332026-09-24T06:38720a858adc fix(forgeisland): break the forest-floor fern carpet into clumps and litter clearings (#525)#525Related screenshot ↗
2342026-09-24T06:362e6c07a867 docs(forgeisland): Claude lead handoff for 2026-09-24—No matching game screenshot in the 72-hour catalog
2352026-09-24T03:5339449165e1 docs(create-and-publish-devlog-podcast-maintenance): publish FI 038, drop the 260-notebook ceiling—No matching game screenshot in the 72-hour catalog
2362026-09-24T03:340e837879fb fix(forgeisland): shade keeps neutral fill and a soft edge instead of navy-black (#494)#494Related screenshot ↗
2372026-09-24T03:19f42d21f751 fix(forgeisland): margin tuft roots stop casting a navy card outline (#489)#489Related screenshot ↗
2382026-09-24T03:08beda6a48f0 fix(forgeisland): restore roadside margin grass wiped by the bin tufts (#489)#489Related screenshot ↗
2392026-09-24T02:552929e9069f fix(forgeisland): silvery blue-green Colorado blue spruce needles (#490)#490Related screenshot ↗
2402026-09-24T02:446456039e52 fix(forgeisland): tree-farm path reads as packed earth, not a pale slab (#487 #524)#487 #524Related screenshot ↗
2412026-09-24T02:325ac02127e4 fix(forgeisland): playtest refresh re-exports the terrain material (#492)#492Related screenshot ↗
2422026-09-24T02:240306f1b344 fix(forgeisland): road dirt no longer reads as pixel camouflage (#492)#492Related screenshot ↗
2432026-09-24T01:3860d1636c35 fix(forgeisland): road fence rails with joints, nails and weathering (#528)#528Related screenshot ↗
2442026-09-24T02:0558d8525607 docs(create-and-publish-devlog-podcast-maintenance): publish FI 037, read both spend readings, trim ROUTINE.md—No matching game screenshot in the 72-hour catalog
2452026-09-24T01:26ddc20a7e44 fix(forgeisland): matte straw material on the imported round bales (#523)#523Related screenshot ↗
2462026-09-24T00:08c531a7a8cf fix(forgeisland): legible tree-trial placards (#498)#498Related screenshot ↗
2472026-09-24T00:07004faa8684 docs(create-and-publish-devlog-podcast-maintenance): publish FI 036, read the Claude lead and the real push count—No matching game screenshot in the 72-hour catalog
2482026-09-23T23:5310ae0fb206 fix(forgeisland): darken the fuel slab to dirty mid-grey (#500)#500Related screenshot ↗
2492026-09-23T23:51cca95abb6a feat(forgeisland): feed honest evidence into the clear-board score—No matching game screenshot in the 72-hour catalog
2502026-09-23T23:47f56afadef3 fix(forgeisland): weathered, panelled slab under the fuel tank (#500)#500Related screenshot ↗
2512026-09-23T23:302ac2cb04b0 fix(forgeisland): widen crop keep-clear by card width and near-stalk bleed—No matching game screenshot in the 72-hour catalog
2522026-09-23T23:21bb35ef98f3 fix(forgeisland): keep standing wheat out of prop footprints (#481 #482 #483 #486)#481 #482 #483 #486Related screenshot ↗
2532026-09-23T23:061d476557ac fix(forgeisland): show the scale references in Unreal's checker (#491)#491Related screenshot ↗
2542026-09-23T23:0491ead21f95 fix(forgeisland): QA capture picks the newest package numerically—No matching game screenshot in the 72-hour catalog
2552026-09-23T22:586e359a708e fix(forgeisland): thinner, duller loose straw by the windmill bale (#495)#495Related screenshot ↗
2562026-09-23T22:527d79b63a2e fix(forgeisland): replace the yellow blockout bale by the windmill (#495)#495Related screenshot ↗
2572026-09-23T22:428aa90dba15 fix(forgeisland): hang shaped, folded garments on the clothesline (#485)#485Related screenshot ↗
2582026-09-23T22:3355764d2843 fix(forgeisland): model the yard tyre stacks as real tyres (#522)#522Related screenshot ↗
2592026-09-23T22:28e6111c5749 fix(forgeisland): playtest refresh re-exports and re-bakes the island—No matching game screenshot in the 72-hour catalog
2602026-09-23T22:244ded63b031 docs(create-and-publish-devlog-podcast-maintenance): publish FI 035, guard held landings, record the spend-reading route—No matching game screenshot in the 72-hour catalog
2612026-09-23T22:122fbc8ae0ca fix(forgeisland): hang a real rope coil on the shed wall (#540)#540Related screenshot ↗
2622026-09-23T22:12db23b8592e forgeisland: make Victoria's lead host a switch (FORGEISLAND_LEAD_HOST, default claude)—No matching game screenshot in the 72-hour catalog
2632026-09-23T21:26dc3b70d532 refresh Forge Island velocity snapshot—No matching game screenshot in the 72-hour catalog
2642026-09-23T21:051670586841 Merge remote-tracking branch 'origin/dev' into dev—No matching game screenshot in the 72-hour catalog
2652026-09-23T20:4581c3db20e9 checkpoint shared changes before dev sync—No matching game screenshot in the 72-hour catalog

Unfinished places: Bayside is a greybox; the Rodeo arena is partial; the airstrip is a stand-in; Purple Woods is not built. The film should not frame these as completed work.