
Screenshots below are game-rendered, issue-level evidence already posted to ForgeMedia. A related screenshot does not prove every individual code change in that issue. Process changes, audio changes, and unseen fixes are listed in the changelog without an invented image. Stills from the current scout build are options, not approved final film frames.
Places being considered for the island film


Island from north
Alternate opening view; test visibility and coastline before the edit.
ForgeMedia record ↗



Bayside through trees
Blockout only; useful for geography, not a finished feature shot.
ForgeMedia record ↗
777: rejected first camera
Trees block the aircraft. The film needs a new clear camera.
ForgeMedia record ↗
Airstrip: failed first camera
Camera landed beneath terrain. The airstrip itself is a stand-in.
ForgeMedia record ↗

Ranger side: excluded
Trees hide the site; the current film excludes the armed compound.
ForgeMedia record ↗Video work in progress
Treatment and area survey · WIP snapshot · Nine-shot director list · WIP snapshot · Whole-island film parent · Film capture and edit · Film director code
Excavator cinematic reference set the game-capture look. The new whole-island cut is still being made; this page does not claim that final footage exists.
Recent game screenshots by issue
One representative recent screenshot per issue. Search a topic, issue number, or changelog phrase.

feat(forgeisland): group discussion by the tyre stacks with the white-jacket lead out front (#393, #394); every rig grounded from its animated feet, bearded man's synthetic sway removed (#452)
Related issue proof, captured 2026-09-25T09:29 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
feat(forgeisland): group discussion by the tyre stacks with the white-jacket lead out front (#393, #394); every rig grounded from its animated feet, bearded man's synthetic sway removed (#452)
Related issue proof, captured 2026-09-25T09:29 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
feat(forgeisland): drive the white pickup and carry hay bales in its bed (#407)
Related issue proof, captured 2026-09-25T09:29 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
feat(forgeisland): the drone says the filed issue's number and link, and the review QA covers remove and double submit (#431 #600)
Related issue proof, captured 2026-09-25T11:16 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
feat(forgeisland): detailed guyed lattice radio mast - tube legs, flanged splices, gussets, ladder, platforms, feed lines, waveguide bridge, antennas, dish, aviation lights, turnbuckled guys on concrete anchors (#437)
Related issue proof, captured 2026-09-25T09:34 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): Kubota faces into the field with its mower hitched behind; the Tiller parks beside it, and neither hides the other (#441 #442 #444 #445 #446)
Related issue proof, captured 2026-09-25T08:16 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): Kubota faces into the field with its mower hitched behind; the Tiller parks beside it, and neither hides the other (#441 #442 #444 #445 #446)
Related issue proof, captured 2026-09-25T08:16 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): Kubota faces into the field with its mower hitched behind; the Tiller parks beside it, and neither hides the other (#441 #442 #444 #445 #446)
Related issue proof, captured 2026-09-25T08:16 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): Kubota faces into the field with its mower hitched behind; the Tiller parks beside it, and neither hides the other (#441 #442 #444 #445 #446)
Related issue proof, captured 2026-09-25T08:16 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): Kubota faces into the field with its mower hitched behind; the Tiller parks beside it, and neither hides the other (#441 #442 #444 #445 #446)
Related issue proof, captured 2026-09-25T08:17 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): the straw mat runs up to the field bin across the hexagon's chamfered corner (#447)
Related issue proof, captured 2026-09-25T10:28 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
feat(forgeisland): group discussion by the tyre stacks with the white-jacket lead out front (#393, #394); every rig grounded from its animated feet, bearded man's synthetic sway removed (#452)
Related issue proof, captured 2026-09-25T09:31 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): keep standing wheat out of prop footprints (#481 #482 #483 #486)
Related issue proof, captured 2026-09-24T09:38 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): keep standing wheat out of prop footprints (#481 #482 #483 #486)
Related issue proof, captured 2026-09-24T09:40 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): keep standing wheat out of prop footprints (#481 #482 #483 #486)
Related issue proof, captured 2026-09-24T09:41 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): hang shaped, folded garments on the clothesline (#485)
Related issue proof, captured 2026-09-24T08:49 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): keep standing wheat out of prop footprints (#481 #482 #483 #486)
Related issue proof, captured 2026-09-24T09:43 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): tree-farm path reads as packed earth, not a pale slab (#487 #524)
Related issue proof, captured 2026-09-24T12:51 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): margin tuft roots stop casting a navy card outline (#489)
Related issue proof, captured 2026-09-24T13:28 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): silvery blue-green Colorado blue spruce needles (#490)
Related issue proof, captured 2026-09-24T13:02 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): show the scale references in Unreal's checker (#491)
Related issue proof, captured 2026-09-24T09:14 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): playtest refresh re-exports the terrain material (#492)
Related issue proof, captured 2026-09-24T12:40 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): keep the roadside utility line clear of trees (#493)
Related issue proof, captured 2026-09-25T05:08 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): open the filmic toe so terrain shade keeps detail (#494)
Related issue proof, captured 2026-09-25T05:46 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): thinner, duller loose straw by the windmill bale (#495)
Related issue proof, captured 2026-09-24T09:04 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): open the Bayside pad's bay side to the beach (#497)
Related issue proof, captured 2026-09-24T23:20 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): legible tree-trial placards (#498)
Related issue proof, captured 2026-09-24T10:14 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
perf(forgeisland): shrink the Shipping package - prop-kit LOD0 triangle budgets (AI models were 300k-600k triangles, 30-60 MB each) and stop cooking the nine unused static character fallbacks (#499)
Related issue proof, captured 2026-09-25T10:10 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): darken the fuel slab to dirty mid-grey (#500)
Related issue proof, captured 2026-09-24T09:59 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): model the yard tyre stacks as real tyres (#522)
Related issue proof, captured 2026-09-24T08:39 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): matte straw material on the imported round bales (#523)
Related issue proof, captured 2026-09-24T13:47 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): tree-farm path reads as packed earth, not a pale slab (#487 #524)
Related issue proof, captured 2026-09-24T12:51 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): break the forest-floor fern carpet into clumps and litter clearings (#525)
Related issue proof, captured 2026-09-24T16:45 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): balance road-frontage rails and posts now that every bay carries the #528 board detail - rails 0.40-0.52, posts 0.55-0.68 of weathered wood (#580)
Related issue proof, captured 2026-09-25T05:46 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): clean the torn flaps off all four water tower feet, including the one station 17 sees (#539)
Related issue proof, captured 2026-09-25T06:16 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): hang a real rope coil on the shed wall (#540)
Related issue proof, captured 2026-09-24T08:26 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
test(forgeisland): excavator controls test beside, not under, the #546 chain test (#548)
Related issue proof, captured 2026-09-24T18:00 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): keep the farm's bales and margin weeds out of the training yard (#547)
Related issue proof, captured 2026-09-24T17:27 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
test(forgeisland): excavator controls test beside, not under, the #546 chain test (#548)
Related issue proof, captured 2026-09-24T18:32 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
feat(forgeisland): lumpy round spoil, clodded cut faces, darker fresh soil (#549)
Related issue proof, captured 2026-09-24T19:20 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): Tree Farm map label sits beside its own marker, clear of the Homestead label (#554)
Related issue proof, captured 2026-09-25T09:24 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): restore the hydraulics test's closing brace (#556)
Related issue proof, captured 2026-09-24T20:40 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): collision test sees the complete procedural mesh type (#557)
Related issue proof, captured 2026-09-24T20:11 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
perf(forgeisland): dug-soil layer behind a static switch, on only for the dig patch (#558)
Related issue proof, captured 2026-09-24T20:40 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): lesson draws only the section being dug and finished ones; score screen stands alone (#559)
Related issue proof, captured 2026-09-24T21:50 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
feat(forgeisland): JD 210P Lessons 01, 04, 06, 07 on the lesson runner (#560 #562 #563 #564)
Related issue proof, captured 2026-09-25T06:41 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): Lesson 02 score box keeps the time line inside it (#561)
Related issue proof, captured 2026-09-24T22:47 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
feat(forgeisland): -ForgeJdLessonTrace frames with a QA state line; L04/L07 mid frames land inside their short steps (#563 #562 #564)
Related issue proof, captured 2026-09-25T06:18 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
feat(forgeisland): L06 loads from a 26 m3 stockpile bench heaped in front of the machine (#563)
Related issue proof, captured 2026-09-25T07:07 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
feat(forgeisland): -ForgeJdLessonTrace frames with a QA state line; L04/L07 mid frames land inside their short steps (#563 #562 #564)
Related issue proof, captured 2026-09-25T06:19 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): pasture reaches the fences, fallow reads as stubble with regrowth, straw tufts muted (#566)
Related issue proof, captured 2026-09-25T00:06 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): drop the prepare commandlet's radial dark yard soil override (#567)
Related issue proof, captured 2026-09-25T01:03 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): trough moves off the tree-farm plot; tree-farm test allows the farmhouse's reuse of its tree models outside the plot (#568)
Related issue proof, captured 2026-09-25T03:52 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
feat(forgeisland): one harvest story - headland behind the working tractor is cut to stubble with a ragged edge, field bales lie on it, pickup parks on the mast track verge, bale stack kept off the crop (#569)
Related issue proof, captured 2026-09-25T04:55 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): mast compound keeps bales out, opens the roadside fence for its track, darker weathered cabinet (#570)
Related issue proof, captured 2026-09-25T03:32 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
feat(forgeisland): fences follow use - crop frontage left open, steel gates where lanes, stock paths and the drive cross, woven stock wire on the pasture boundary, weathered silver-grey post-and-rail only by the yard, hand-set lines (#571) (#580)
Related issue proof, captured 2026-09-25T04:55 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
feat(forgeisland): hedgerows on the farm fence lines, a north-west conifer shelterbelt, lone field trees and a feathered sapling/shrub forest edge (#572)
Related issue proof, captured 2026-09-25T04:55 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): stone piles big enough to read - 25-60 stones up to 0.85 m, heaped higher, set 4.6 m in from the fence out of the margin grass (#573)
Related issue proof, captured 2026-09-25T03:41 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): flatbed trailer seated on its own ground clear of the training-yard bank (#577); gates in the road fence where the JD training yard's drive crosses (#574)
Related issue proof, captured 2026-09-25T07:36 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
feat(forgeisland): the lead carries a clipboard, the tyre man a lug wrench (#575)
Related issue proof, captured 2026-09-25T04:56 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): tree-farm path is worn into the ground layer, not an orange strip draped over the terrain (#576)
Related issue proof, captured 2026-09-25T03:40 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
feat(forgeisland): ForgeFX lockup (Adam's #325/#329) painted on the machine shed's yard-facing gable now that the red ball is retired (#577)
Related issue proof, captured 2026-09-25T07:51 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): re-imported props keep their textures; lighter weathering on bins, drums and fuel tank (#578)
Related issue proof, captured 2026-09-25T05:45 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
feat(forgeisland): working grain bins - concrete pads, aeration fans, caged side and roof ladders with hatch, unload sumps and a 13 m portable auger at the field bin (#579)
Related issue proof, captured 2026-09-25T07:36 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): balance road-frontage rails and posts now that every bay carries the #528 board detail - rails 0.40-0.52, posts 0.55-0.68 of weathered wood (#580)
Related issue proof, captured 2026-09-25T05:45 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
feat(forgeisland): real yard objects and a working power service - toy ball retired, tyres stacked against the shed gable, jerry cans, pallets, feed trough, flatbed trailer and drag harrow (#577); service drop from the line to a transformer pole, triplex to a shed weatherhead and meter, and to a fuel-stand meter post (#581)
Related issue proof, captured 2026-09-25T07:36 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): remove the smooth mound behind the barn - the training yard is never filled above its farmyard side (#582)
Related issue proof, captured 2026-09-25T07:36 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
feat(forgeisland): bush strip is mown grass with edge markers, gravel pads and a parked high-wing single (#583)
Related issue proof, captured 2026-09-25T01:59 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
feat(forgeisland): GGS de-icing simulator - operator cab on a working boom, five-mode fluid stream, 425 ice cells that clear, scoreboard with the 25,000 pass mark (#586, #584)
Related issue proof, captured 2026-09-25T04:55 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): structure snow reads as snow, not beige sand (#585)
Related issue proof, captured 2026-09-25T04:10 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): GGS operator camera sits ahead of the cab's opaque greybox glass, so the operator view is not black (#586)
Related issue proof, captured 2026-09-25T04:55 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): GGS fluid film is dark wet gloss with a faint dye tint, not orange paint over the livery (#587)
Related issue proof, captured 2026-09-25T06:38 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): JD dozer constants one per declaration (MSVC C2487 in a DLL-exported class) (#591)
Related issue proof, captured 2026-09-25T09:24 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): dozer header includes the dig patch it assigns inline (MSVC C2679) (#592)
Related issue proof, captured 2026-09-25T09:37 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
feat(forgeisland): the drone says the filed issue's number and link, and the review QA covers remove and double submit (#431 #600)
Related issue proof, captured 2026-09-25T11:16 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): Edit Mode selects what the cursor is on (a trace, then visible bounds only), and its QA frames the object and saves selected/dragging/applied frames (#602)
Related issue proof, captured 2026-09-25T11:15 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
docs(forgeisland): restore the code spans the shell ate in the WorkSmart feature map (#610)
Related issue proof, captured 2026-09-25T12:29 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): jd-cinematic-clip frame pattern matches frame_00000.png (#617)
Related issue proof, captured 2026-09-25T12:47 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): Bayside teal night light as glints, not a floodlight - no spots on the water, facade washes, lower intensity and reach, dimmer glow (#618)
Related issue proof, captured 2026-09-25T12:32 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): rodeo grandstands run along the lane outside the fence (they lay across the arena), a proper tyre pallet, and director shots clear of the stands and scoreboard (#619)
Related issue proof, captured 2026-09-25T13:11 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): drone speaking glow kept below the eyes, close-up shots pulled back so antennae and halo stay in frame (#621)
Related issue proof, captured 2026-09-25T14:53 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
feat(forgeisland): drone mic muted at every launch, with a clear muted icon and an unmute row; chat turns report to Sentry (#624, #623)
Related issue proof, captured 2026-09-25T12:25 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
feat(forgeisland): compass objective diamond and distance only in adventure mode (#626)
Related issue proof, captured 2026-09-25T12:40 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): map key chips draw grey, objective in FC5 yellow everywhere, options wide enough for 19 px rows (#637 #632 #633 #635)
Related issue proof, captured 2026-09-25T13:10 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
docs(forgeisland): WorkSmart feature map marks the #638 rows ported and documents the no-flag QA verbs (#638)
Related issue proof, captured 2026-09-25T14:56 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
feat(forgeisland): Bayside at pre-viz size - 140 m roof with a 42 m crown on a 56 x 146 m bay-front pad, retaining wall on the bay side, drop-off loop and access road down a cleared corridor (#644)
Related issue proof, captured 2026-09-25T14:58 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
fix(forgeisland): JD scripted dig slices long frames into 1/30 s steps so a slow frame rate digs the same 3 m trench; -ForgeJdFixedFps and -ForgeJdNoSlice for proof (#655)
Related issue proof, captured 2026-09-25T15:10 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
chore(forgeisland): jd-track-proof.ts dig and dozer-push captures for #656
Related issue proof, captured 2026-09-25T16:04 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗
docs(forgeisland): island film treatment, area coverage and shot list (#758)
Related issue proof, captured 2026-09-27T06:08 UTC. It may show the finished issue rather than the exact moment of each commit.
Issue ↗ Screenshot ↗Every changelog entry in the window
Each commit is linked to its issue and to a related game screenshot when one exists. Entries without a suitable screenshot remain visible.
| # | Local commit time | Change | Issues | Image evidence |
|---|---|---|---|---|
| 1 | 2026-09-26T20:19 | 8510df64e5 docs(forgeisland): island film treatment, area coverage and shot list (#758) | #758 | Related screenshot ↗ |
| 2 | 2026-09-26T20:13 | 1ede23fe5d chore(create-and-publish-devlog-podcast-maintenance): FI 068 live; scan and poll withhold two more whereabouts phrasings; poll names builds made outside the train and retries query-limited GitHub reads (local copy of pushed 20830b9357) | — | No matching game screenshot in the 72-hour catalog |
| 3 | 2026-09-26T20:05 | 4f7ae5ae43 feat(forgeisland): -ForgeIslandFilm data-driven island film director (#759) | #759 | No matching game screenshot in the 72-hour catalog |
| 4 | 2026-09-26T17:51 | 935a630c98 chore(create-and-publish-devlog-podcast-maintenance): FI 067 live; dev-only landings are exempt from the push budget; poll withholds the opportunity name | — | No matching game screenshot in the 72-hour catalog |
| 5 | 2026-09-26T16:01 | 4f035481d9 chore(create-and-publish-devlog-podcast-maintenance): FI 066 live; poll prints main pushes and the sales board | — | No matching game screenshot in the 72-hour catalog |
| 6 | 2026-09-26T14:06 | ef8a5feab2 chore(create-and-publish-devlog-podcast-maintenance): FI 065 live; podcast landings push whenever the breaker allows; hosts told not to invent colour; rules 77-78 | — | No matching game screenshot in the 72-hour catalog |
| 7 | 2026-09-26T12:16 | 4d8fd4dd75 chore(create-and-publish-devlog-podcast-maintenance): FI 064 live; poll prints "the owner"; landing refuses stale copies and commits locally when held (local commit; held at refs/routine-hold/create-and-publish-devlog-podcast-maintenance-2026-09-26-1105) | — | No matching game screenshot in the 72-hour catalog |
| 8 | 2026-09-26T08:02 | 94ac62912d chore(create-and-publish-devlog-podcast-maintenance): FI 062 live; poll withholds client names in helper titles; rule 74 | — | No matching game screenshot in the 72-hour catalog |
| 9 | 2026-09-26T05:56 | a888740cf3 chore(create-and-publish-devlog-podcast-maintenance): FI 061 live; poll withholds client names in commit and card titles; rule 73 | — | No matching game screenshot in the 72-hour catalog |
| 10 | 2026-09-26T04:02 | aaa8284333 chore(create-and-publish-devlog-podcast-maintenance): FI 060 live; scan and poll withhold pasted keys; rule 72; ROUTINE.md under 20 KB | — | No matching game screenshot in the 72-hour catalog |
| 11 | 2026-09-26T01:55 | 0b8f9bc430 chore(create-and-publish-devlog-podcast-maintenance): FI 059 live; poll withholds client names; rule 71; improvements log compacted | — | No matching game screenshot in the 72-hour catalog |
| 12 | 2026-09-26T01:20 | 32d7ebe6cc chore: land visible batch (ForgeSales preview tiles, podcast transcripts, skill fixes, in-progress checker work) | — | No matching game screenshot in the 72-hour catalog |
| 13 | 2026-09-26T00:59 | 4bcd6b491e feat(terminal): new terminal skill; freshness jobs register headless | — | No matching game screenshot in the 72-hour catalog |
| 14 | 2026-09-25T21:08 | 99df429772 chore(podcast): land devlog podcast routine batch (17:05 and 19:05 HST runs, poll + safety-scan updates) | — | No matching game screenshot in the 72-hour catalog |
| 15 | 2026-09-25T16:23 | b901332671 Merge branch 'dev' of https://github.com/adamkane/forgeapps into dev | — | No matching game screenshot in the 72-hour catalog |
| 16 | 2026-09-25T16:22 | ab1abb31ef fix(forgesales): dev server never installs the offline worker; detail page drops the Cost Table preview | — | No matching game screenshot in the 72-hour catalog |
| 17 | 2026-09-25T06:13 | 6784ff8711 docs(forgeisland): handoff update after the overnight run | — | No matching game screenshot in the 72-hour catalog |
| 18 | 2026-09-25T06:13 | 43185f6999 chore(forgeisland): jd-track-proof.ts dig and dozer-push captures for #656 | #656 | Related screenshot ↗ |
| 19 | 2026-09-25T06:08 | 9924ebaf36 fix(forgeisland): navy overcast night keyed on total atmosphere illuminance; Large-docked tablet lifts the speed line above it (#658, #657) | #658 #657 | No matching game screenshot in the 72-hour catalog |
| 20 | 2026-09-25T05:55 | 6ac56fff54 fix(forgeisland): bay glints as broken streaks under the lit columns, navy night clouds keyed on the sun below the horizon; cab HUD clears the tablet by a pixel and drops the on-foot strip (#658, #657) | #658 #657 | No matching game screenshot in the 72-hour catalog |
| 21 | 2026-09-25T05:37 | 915b7b5f06 feat(forgeisland): JD bucket pour falls as a stream - soil reaches the ground a free fall after it leaves the lip and the pile keeps slumping while it lands (#656) | #656 | Related screenshot ↗ |
| 22 | 2026-09-25T05:35 | df495406e5 fix(forgeisland): JD track shoes pitch the table's way again; the negation stood them out radially round the sprocket and idler (#656) | #656 | Related screenshot ↗ |
| 23 | 2026-09-25T05:33 | af1ff351b8 feat(forgeisland): both JD crawlers press ruts wherever they drive over a dig patch, sized from their own gauge, shoe width, ground run and grouser pitch; track show measures speed on the film clock (#656) | #656 | Related screenshot ↗ |
| 24 | 2026-09-25T05:31 | 44b3d62cc1 fix(forgeisland): Bayside bay glints, paned night glass, navy overcast night; Kubota HUD clears the tablet and the cab loses its torn shards (#658, #657) | #658 #657 | No matching game screenshot in the 72-hour catalog |
| 25 | 2026-09-25T05:23 | 0822104306 fix(forgeisland): JD track shoes follow the static track's own centre line and turn the right way round the sprocket and idler (#656) | #656 | Related screenshot ↗ |
| 26 | 2026-09-25T05:07 | 7e8d8f1066 feat(forgeisland): -ForgeJdTrackShow films both JD machines driving, steering, pivot-turning and reversing from game frames, with per-side track speeds in show.json; jd-track-proof.ts for stills, cab fps and the clip (#656) | #656 | Related screenshot ↗ |
| 27 | 2026-09-25T04:59 | fa60130d23 feat(forgeisland): JD excavator and dozer tracks roll - shoes ride the Unity loop, sprockets, idlers and rollers spin, sides split on steering and counter-rotate on a pivot turn (#656) | #656 | Related screenshot ↗ |
| 28 | 2026-09-25T04:53 | b1087a6ee4 fix(forgeisland): JD scripted dig slices long frames into 1/30 s steps so a slow frame rate digs the same 3 m trench; -ForgeJdFixedFps and -ForgeJdNoSlice for proof (#655) | #655 | Related screenshot ↗ |
| 29 | 2026-09-25T04:52 | 8519e9a4c4 fix(forgeisland): drone speaking glow kept below the eyes, close-up shots pulled back so antennae and halo stay in frame (#621) | #621 | Related screenshot ↗ |
| 30 | 2026-09-25T04:02 | 5511270147 docs(forgeisland): handoff update, all workers stopped by the usage limit | — | No matching game screenshot in the 72-hour catalog |
| 31 | 2026-09-25T03:09 | 121e8ab0c6 fix(forgeisland): packaging waits for any running UnrealBuildTool before BuildCookRun; drop -ubtargs=-WaitMutex | — | No matching game screenshot in the 72-hour catalog |
| 32 | 2026-09-25T03:02 | 4a03e7eaf2 feat(forgeisland): drone state cues - synthesised chime on listening, whoosh on understood, arpeggio on success, falling tone on error (#621) | #621 | Related screenshot ↗ |
| 33 | 2026-09-25T03:02 | 52b856aa89 docs(forgeisland): WorkSmart feature map marks the #638 rows ported and documents the no-flag QA verbs (#638) | #638 | Related screenshot ↗ |
| 34 | 2026-09-25T02:59 | dad8811c05 feat(forgeisland): assistant drone turned up to 11 - designs A-D switchable live in Settings, state effects for listening, thinking, speaking, muted, success and error (#621) | #621 | Related screenshot ↗ |
| 35 | 2026-09-25T02:59 | c9e697a9d5 feat(forgeisland): Bayside at pre-viz size - 140 m roof with a 42 m crown on a 56 x 146 m bay-front pad, retaining wall on the bay side, drop-off loop and access road down a cleared corridor (#644) | #644 | Related screenshot ↗ |
| 36 | 2026-09-25T02:59 | a60a74f311 feat(forgeisland): WorkSmart tablet in perspective on the Kubota's console arm, kubo's own icons, resize grip, beep mute, remembered layers/tour/size (#638) | #638 | Related screenshot ↗ |
| 37 | 2026-09-25T02:49 | ccb77fb8d8 feat(forgeisland): the build train retries a ConflictingInstance collision once after 60 s and records a second one as a collision, not a code failure | — | No matching game screenshot in the 72-hour catalog |
| 38 | 2026-09-25T02:47 | 441d036e6c fix(forgeisland): packaging waits for another UnrealBuildTool instead of failing (ConflictingInstance) | — | No matching game screenshot in the 72-hour catalog |
| 39 | 2026-09-25T02:47 | 1470a03fa9 feat(forgeisland): the Kubota is drivable beside the Tiller with no flag - a second machine on its parked pad, X takes the nearer one, the WorkSmart tablet rides in its cab (#638) | #638 | Related screenshot ↗ |
| 40 | 2026-09-25T02:46 | 750259d5e9 fix(forgeisland): jd-cinematic-clip frame pattern matches frame_00000.png (#617) | #617 | Related screenshot ↗ |
| 41 | 2026-09-25T02:45 | 98850a7b07 fix(forgeisland): map key chips draw grey, objective in FC5 yellow everywhere, options wide enough for 19 px rows (#637 #632 #633 #635) | #637 #632 #633 #635 | Related screenshot ↗ |
| 42 | 2026-09-25T02:41 | c397040299 feat(forgeisland): FPS gauge shows by default in the Shipping playtest (#639) | #639 | No matching game screenshot in the 72-hour catalog |
| 43 | 2026-09-25T02:37 | dc0e87bb17 feat(forgeisland): add High Country option A graybox QA scene | — | No matching game screenshot in the 72-hour catalog |
| 44 | 2026-09-25T02:33 | ec47a8c309 fix(forgeisland): Bayside teal night light as glints, not a floodlight - no spots on the water, facade washes, lower intensity and reach, dimmer glow (#618) | #618 | Related screenshot ↗ |
| 45 | 2026-09-25T02:33 | d07db693be fix(forgeisland): JD cinematic - dust fades near the lens and stays smaller, cab shot sits at the operator's shoulder, clip pins autumn and the clock and drops the assistant drone (#617) | #617 | Related screenshot ↗ |
| 46 | 2026-09-25T02:32 | 51ad64d945 feat(forgeisland): assistant rate limit per launcher, so worker and capture runs cannot starve Adam's game (#642) | #642 | No matching game screenshot in the 72-hour catalog |
| 47 | 2026-09-25T02:32 | b40aade59e fix(forgeisland): rodeo grandstands run along the lane outside the fence (they lay across the arena), a proper tyre pallet, and director shots clear of the stands and scoreboard (#619) | #619 | Related screenshot ↗ |
| 48 | 2026-09-25T02:29 | 3b6ea7c663 feat(forgeisland): compass objective diamond and distance only in adventure mode (#626) | #626 | Related screenshot ↗ |
| 49 | 2026-09-25T02:26 | 1872029ed7 fix(forgeisland): rodeo ground coatings face the sky (gravel, paint, pond and berm were drawn black), lighter gravel and water, closer reference aerial and assistant-free captures (#619) | #619 | Related screenshot ↗ |
| 50 | 2026-09-25T02:22 | 430bd348b1 docs(forgeisland): restore the code spans the shell ate in the WorkSmart feature map (#610) | #610 | Related screenshot ↗ |
| 51 | 2026-09-25T02:21 | 7be03fded6 docs(forgeisland): WorkSmart feature map records the evidence and follow-up #638 (#610) | #638 #610 | Related screenshot ↗ |
| 52 | 2026-09-25T02:18 | 5ccb13e1e3 feat(forgeisland): Far Cry 5 design system on the pause menu, options, map and HUD prompts, one token source (#637 #631 #632 #633 #635 #636) | #637 #631 #632 #633 #635 #636 | Related screenshot ↗ |
| 53 | 2026-09-25T02:18 | daaab7d20c fix(forgeisland): the rodeo 210P ignores the yard machine's -ForgeJd* QA flags (bReadQaFlags), and its kit models attach cleanly (#619) | #619 | Related screenshot ↗ |
| 54 | 2026-09-25T02:13 | a5dfc96905 chore: save finished run notes, handoffs, podcast re-cuts and sales briefings; ignore velocity snapshots and pre-viz images | — | No matching game screenshot in the 72-hour catalog |
| 55 | 2026-09-25T02:11 | e983816423 feat(forgeisland): unreal:compile-check compiles in the main checkout with no lane or lock | — | No matching game screenshot in the 72-hour catalog |
| 56 | 2026-09-25T02:11 | 3f8e6f84cc fix(forgeisland): JD cinematic - ground lens looks at the pad not the trench floor, gentler drawn lumps on walls, 7 s slow bite, capture run exits itself (#617) | #617 | Related screenshot ↗ |
| 57 | 2026-09-25T02:10 | 84e1d08182 fix(forgeisland): WorkSmart map opens at kubo's 8 px per metre (#610 #612) | #610 #612 | Related screenshot ↗ |
| 58 | 2026-09-25T02:08 | 5978d2a7af feat(forgeisland): bot test runs open on Adam's monitor 2, never his main monitor (#628) | #628 | No matching game screenshot in the 72-hour catalog |
| 59 | 2026-09-25T02:06 | dce276f06e feat(forgeisland): the build train waits for foreign editors on the verification project; build-line.ts hold serialises editor sessions | — | No matching game screenshot in the 72-hour catalog |
| 60 | 2026-09-25T02:05 | ba9cbe469c feat(forgeisland): JD cinematic pacing and look - operator pace 0.55, shots held 2.4 s over four cycles ending on the crane, raised ground lens, lumpy drawn walls and spoil, denser dust, bReadQaFlags for a second machine (#617) | #617 | Related screenshot ↗ |
| 61 | 2026-09-25T02:05 | eaa6f2afa0 fix(forgeisland): rodeo tyres land on the peg (target decided at release), demo re-grabs from where an object lies, trench cut depth from the pad, and yard QA runs get the yard machine alone (#619) | #619 | Related screenshot ↗ |
| 62 | 2026-09-25T02:04 | 8813d14179 feat(forgeisland): capture-only sky cover flag, -IslandSky=overcast or -IslandSkyCover=0..1, to match the Bayside pre-viz sky (#618) | #618 | Related screenshot ↗ |
| 63 | 2026-09-25T02:03 | 9f613da1e5 fix(forgeisland): WorkSmart map no longer crashes closing a boundary outline (#610 #612) | #610 #612 | Related screenshot ↗ |
| 64 | 2026-09-25T02:02 | 190a5bb69b feat(forgeisland): John Deere Rodeo arena at Homestead East - levelled 60 x 50 m pad (5.4 m worst cut, 4.4 m worst fill), fenced ground, grandstands, JD flags and banners, scoreboard, START/FINISH gates, a second drivable 210P and three timed events with a HUD and -ForgeRodeoDemo (#619) | #619 | Related screenshot ↗ |
| 65 | 2026-09-25T02:01 | ab317fbc3a fix(forgeisland): the #608 texture cap loads only textures, so four orphaned Props-root materials no longer fail unreal:prepare (train fff93b8684) | #608 | No matching game screenshot in the 72-hour catalog |
| 66 | 2026-09-25T02:01 | 4fe31185cb fix(forgeisland): build train names the last fatal prepare line and its asset, not Unreal's startup SetupSDK noise | — | No matching game screenshot in the 72-hour catalog |
| 67 | 2026-09-25T01:54 | 397ca7efd1 feat(skills): far-cry-5-design-system — FC5 tokens, components, specimen and Forge Island mapping (#629) | #629 | No matching game screenshot in the 72-hour catalog |
| 68 | 2026-09-25T01:38 | 211e1165f0 feat(forgeisland): side-by-side proof, reference on the left and our frame on the right | — | No matching game screenshot in the 72-hour catalog |
| 69 | 2026-09-25T01:24 | fff93b8684 fix(forgeisland): assistant probe waits long enough to tell a refused local server from silence (#623) | #623 | No matching game screenshot in the 72-hour catalog |
| 70 | 2026-09-25T01:23 | dc30ae7c37 fix(forgeisland): WorkSmart deletes the active wayline it is handed, and opens at kubo's Medium-small size (#610 #612) | #610 #612 | Related screenshot ↗ |
| 71 | 2026-09-25T01:22 | 6c4c661980 feat(forgeisland): drone mic muted at every launch, with a clear muted icon and an unmute row; chat turns report to Sentry (#624, #623) | #624 #623 | Related screenshot ↗ |
| 72 | 2026-09-25T01:22 | 9da45a7152 feat(forgeisland): assistant failures reach Sentry from the game, the server and the launcher (#623) | #623 | No matching game screenshot in the 72-hour catalog |
| 73 | 2026-09-25T01:20 | a259741c45 feat(forgeisland): JD excavator cinematic dig - 4 cm dig patch with tooth furrows and track ruts, damp cut colours, clods/dust/spill fx, heaped load, exhaust and cab shake, -ForgeCinematic director with film look (#617) | #617 | Related screenshot ↗ |
| 74 | 2026-09-25T01:19 | 721764f6d5 feat(forgeisland): gun and gun-game HUD off by default; adventure mode only (#626) | #626 | Related screenshot ↗ |
| 75 | 2026-09-25T01:19 | c369bc52a8 docs(create-and-publish-devlog-podcast-maintenance): FI 048 run files on local dev (same content as its hold ref) | — | No matching game screenshot in the 72-hour catalog |
| 76 | 2026-09-25T01:19 | f9e3d5548b feat(forgeisland): the Kubo WorkSmart tablet in the Kubota cab, driven by the real tractor (#610 #611 #612 #613 #614 #615 #616) | #610 #611 #612 #613 #614 #615 #616 | Related screenshot ↗ |
| 77 | 2026-09-25T01:18 | 9a8642c282 fix(forgeisland): deployed /api/velocity and verify-queue follow pre-rewrite evidence commits | — | No matching game screenshot in the 72-hour catalog |
| 78 | 2026-09-25T01:17 | 00029fb712 feat(forgeisland): Bayside Convention Center greybox - sail roof shell, lattice ribs, front arch, thin supports, glass facade, plaza, drop-off loop tied to the road, teal night lights (#618) | #618 | Related screenshot ↗ |
| 79 | 2026-09-25T01:14 | c5e0301194 perf(forgeisland): package size pass 2 - parity seed islands never cooked, kit and tyre-rig textures capped at 2048 px, the nine yard-crew meshes reduced to 45k triangles (#608) | #608 | No matching game screenshot in the 72-hour catalog |
| 80 | 2026-09-25T01:14 | 84ee1f3d00 feat(forgeisland): F7 beside a John Deere machine lists its lessons and starts one, so a walkaround has an in-game way in (#622) | #622 | No matching game screenshot in the 72-hour catalog |
| 81 | 2026-09-25T01:13 | c243e713ac feat(forgeisland): build train - one loop packages local dev, workers wait-for their sha instead of running playtest:refresh | — | No matching game screenshot in the 72-hour catalog |
| 82 | 2026-09-25T01:10 | a63e9b7fb4 fix(podcast): FI 048 re-cut opens on its biggest win; every devlog prompt now spells out its first sentence | — | No matching game screenshot in the 72-hour catalog |
| 83 | 2026-09-25T01:10 | a29d492eca fix(forgeisland): with -ForgeJdLessonShots a lesson step waits for its frame, so the 650P walkaround capture takes its frames and exits (#593) | #593 | No matching game screenshot in the 72-hour catalog |
| 84 | 2026-09-25T01:10 | f7a8983a92 fix(forgeisland): Edit Mode selects what the cursor is on (a trace, then visible bounds only), and its QA frames the object and saves selected/dragging/applied frames (#602) | #602 | Related screenshot ↗ |
| 85 | 2026-09-25T01:03 | dd61549e40 fix(forgeisland): velocity report counts map-followed commits and names only subject matches | — | No matching game screenshot in the 72-hour catalog |
| 86 | 2026-09-25T01:02 | 6a6fcb1216 fix(forgeisland): Development score follows pre-rewrite commit ids and grades Flow against the active-card limit | — | No matching game screenshot in the 72-hour catalog |
| 87 | 2026-09-25T01:00 | 8af1b7e970 feat(forgeisland): ten active card slots (six filled up with parallel workers) | — | No matching game screenshot in the 72-hour catalog |
| 88 | 2026-09-25T00:47 | b584d03859 feat(forgeisland): F6 Edit Mode - select a prop-kit object, drag it along an axis on a 0.5 m grid, Enter applies and saves; the next launch restores it (#602) | #602 | Related screenshot ↗ |
| 89 | 2026-09-25T00:35 | b3fa51b7a8 docs(forgeisland): lead handoff before Adam's reboot, 2026-09-25 | — | No matching game screenshot in the 72-hour catalog |
| 90 | 2026-09-25T00:08 | 2f219eba75 Merge origin/dev into dev | — | No matching game screenshot in the 72-hour catalog |
| 91 | 2026-09-25T00:07 | 0ad3c77763 fix(forgeisland): the straw mat runs up to the field bin across the hexagon's chamfered corner (#447) | #447 | Related screenshot ↗ |
| 92 | 2026-09-25T00:02 | 631a4587ee feat(forgeisland): lesson runner drives the 650P dozer - Daily Inspection (25 steps) and Machine Walkaround (29 hotspots) on the dozer; compiled locally (#593 #596) | #593 #596 | No matching game screenshot in the 72-hour catalog |
| 93 | 2026-09-24T23:45 | 69adcdec13 feat(forgeisland): the guided tour goes on to the field, the crop, the crows and the tractor by a walkable route, then boarding (X), mower down (I), lanes (U) and hand-back (#387) | #387 | No matching game screenshot in the 72-hour catalog |
| 94 | 2026-09-24T23:44 | ffdb35ed7b fix(forgeisland): playtest:refresh refuses a package with stale game code, and stamps commit and binary time into release.txt (#601) | #601 | No matching game screenshot in the 72-hour catalog |
| 95 | 2026-09-24T23:42 | 5f6ec293c3 fix(forgeisland): grass fills the bare corner round the field grain bin (#447) | #447 | Related screenshot ↗ |
| 96 | 2026-09-24T23:22 | 06fb8fcb96 fix(forgeisland): dozer header includes the dig patch it assigns inline (MSVC C2679) (#592) | #592 | Related screenshot ↗ |
| 97 | 2026-09-24T23:16 | be881cb58f feat(forgeisland): the drone says the filed issue's number and link, and the review QA covers remove and double submit (#431 #600) | #431 #600 | Related screenshot ↗ |
| 98 | 2026-09-24T22:53 | 4ea8be2e92 feat(forgeisland): review an AI-drafted issue in game before it is filed, with up to five images (#431) | #431 | Related screenshot ↗ |
| 99 | 2026-09-24T22:51 | 8b46228aca fix(forgeisland): playtest:refresh prunes old playtest versions after a successful install (#599) | #599 | No matching game screenshot in the 72-hour catalog |
| 100 | 2026-09-24T22:49 | e780f84d07 feat(forgeisland): dozer blade cuts, carries and spills soil on its own dig patch; push proof script (#592) | #592 | Related screenshot ↗ |
| 101 | 2026-09-24T22:49 | 9307365893 feat(forgeisland): two icons - PLAYTEST (promoted, stable) and DEV (every bot build) | — | No matching game screenshot in the 72-hour catalog |
| 102 | 2026-09-24T22:49 | 05c70fab06 fix(forgeisland): JD dozer constants one per declaration (MSVC C2487 in a DLL-exported class) (#591) | #591 | Related screenshot ↗ |
| 103 | 2026-09-24T22:44 | fee4f578bb feat(forgeisland): capture runs start in autumn and hold an explicit -ForgeSeason; evidence records the season | — | No matching game screenshot in the 72-hour catalog |
| 104 | 2026-09-24T22:38 | 17e1d9c09d feat(forgeisland): up to six cards active at once, one per worker | — | No matching game screenshot in the 72-hour catalog |
| 105 | 2026-09-24T22:34 | bb78ff87b8 feat(forgeisland): -ForgeJdDozerShots outside, cab and posed frames for the dozer proof (#591) | #591 | Related screenshot ↗ |
| 106 | 2026-09-24T22:32 | bd9e664175 fix(forgeisland): the cut straw round the field bin actually renders - native soil shading reads a straw flag (#447) | #447 | Related screenshot ↗ |
| 107 | 2026-09-24T22:26 | ce755c1502 Merge origin/dev into dev | — | No matching game screenshot in the 72-hour catalog |
| 108 | 2026-09-24T22:26 | 6cd36d3e7e feat(forgeisland): build line - one playtest:refresh at a time, a last-build record, and a stopper that only stops your own PIDs (#598) | #598 | No matching game screenshot in the 72-hour catalog |
| 109 | 2026-09-24T22:24 | aa998a4892 docs(create-and-publish-devlog-podcast-maintenance): publish FI 047, warn when a held landing skips unlanded lines | — | No matching game screenshot in the 72-hour catalog |
| 110 | 2026-09-24T22:20 | 7960f7b53c feat(forgeisland): JD 650P crawler dozer on the JD yard - 18 jointed prop-kit parts, cab, drive, blade lift/angle/tilt and ripper with pinned hydraulics (#591) | #591 | Related screenshot ↗ |
| 111 | 2026-09-24T22:20 | 30277530be feat(forgeisland): detailed guyed lattice radio mast - tube legs, flanged splices, gussets, ladder, platforms, feed lines, waveguide bridge, antennas, dish, aviation lights, turnbuckled guys on concrete anchors (#437) | #437 | Related screenshot ↗ |
| 112 | 2026-09-24T22:16 | 4bfef47257 fix(forgeisland): Tree Farm map label sits beside its own marker, clear of the Homestead label (#554) | #554 | Related screenshot ↗ |
| 113 | 2026-09-24T22:07 | 5e6e9f2da9 perf(forgeisland): shrink the Shipping package - prop-kit LOD0 triangle budgets (AI models were 300k-600k triangles, 30-60 MB each) and stop cooking the nine unused static character fallbacks (#499) | #499 | Related screenshot ↗ |
| 114 | 2026-09-24T21:58 | 73cd66d3c5 fix(forgeisland): the cut headland round the field grain bin is a straw mat, not bare soil (#447) | #447 | Related screenshot ↗ |
| 115 | 2026-09-24T21:56 | 7cddf42406 feat(forgeisland): drive the white pickup and carry hay bales in its bed (#407) | #407 | Related screenshot ↗ |
| 116 | 2026-09-24T21:56 | 964a286d92 feat(forgeisland): group discussion by the tyre stacks with the white-jacket lead out front (#393, #394); every rig grounded from its animated feet, bearded man's synthetic sway removed (#452) | #393 #394 #452 | Related screenshot ↗ |
| 117 | 2026-09-24T21:56 | 04d2ab5436 feat(forgeisland): tree farm on the island map, a green landmark marker labelled Tree Farm (#554) | #554 | Related screenshot ↗ |
| 118 | 2026-09-24T21:49 | 98cec16ebc fix(forgeisland): Kubota faces into the field with its mower hitched behind; the Tiller parks beside it, and neither hides the other (#441 #442 #444 #445 #446) | #441 #442 #444 #445 #446 | Related screenshot ↗ |
| 119 | 2026-09-24T21:46 | 846f8411ea feat(forgeisland): JD 210P Lesson 05 Machine Walkaround, the 46 Unity hotspots in five filters with feature cards (#550) | #550 | No matching game screenshot in the 72-hour catalog |
| 120 | 2026-09-24T21:42 | 801a3c851f feat(forgeisland): ForgeFX lockup (Adam's #325/#329) painted on the machine shed's yard-facing gable now that the red ball is retired (#577) | #325 #329 #577 | Related screenshot ↗ |
| 121 | 2026-09-24T21:24 | 023aacf4f2 fix(forgeisland): restore the byte-pinned Purple Woods concept that the repo-wide PNG compression (2d82c8ce89) re-encoded; prepare refuses anything but Adam's selected image (SHA1 1ca5546e) | — | No matching game screenshot in the 72-hour catalog |
| 122 | 2026-09-24T21:17 | fa430c1d27 fix(forgeisland): flatbed trailer seated on its own ground clear of the training-yard bank (#577); gates in the road fence where the JD training yard's drive crosses (#574) | #577 #574 | Related screenshot ↗ |
| 123 | 2026-09-24T21:13 | 2f142e3494 fix(forgeisland): remove the smooth mound behind the barn - the training yard is never filled above its farmyard side (#582) | #582 | Related screenshot ↗ |
| 124 | 2026-09-24T21:13 | 1069e3ceb1 feat(forgeisland): working grain bins - concrete pads, aeration fans, caged side and roof ladders with hatch, unload sumps and a 13 m portable auger at the field bin (#579) | #579 | Related screenshot ↗ |
| 125 | 2026-09-24T21:49 | 424d74bc7a fix(forgeisland): bulletin thread closes when its card reaches Done; no repeated status posts (#553) | #553 | No matching game screenshot in the 72-hour catalog |
| 126 | 2026-09-24T21:08 | e6fc6d47e0 docs(create-and-publish-devlog-podcast-maintenance): publish FI 042, no rebase in the shared folder | — | No matching game screenshot in the 72-hour catalog |
| 127 | 2026-09-24T21:07 | 3dc9ac7451 chore(create-and-publish-devlog-podcast-maintenance): FI 043 devlog and publish record; poll counts screenshot messages and overrides | — | No matching game screenshot in the 72-hour catalog |
| 128 | 2026-09-24T21:07 | 59f319ddca docs(create-and-publish-devlog-podcast-maintenance): publish FI 044, check playtest package folders in the devlog poll | — | No matching game screenshot in the 72-hour catalog |
| 129 | 2026-09-24T21:07 | e17cd07a28 docs(create-and-publish-devlog-podcast-maintenance): publish FI 045, list helpers and who started them in the devlog poll | — | No matching game screenshot in the 72-hour catalog |
| 130 | 2026-09-24T21:07 | 2b113330f4 docs(create-and-publish-devlog-podcast-maintenance): publish FI 046, show what the 9 PM roll alone does in the devlog poll | — | No matching game screenshot in the 72-hour catalog |
| 131 | 2026-09-24T21:02 | 3a6e804428 Merge origin/dev into dev (local Whisper podcast transcripts) | — | No matching game screenshot in the 72-hour catalog |
| 132 | 2026-09-24T20:57 | b384241b0d feat(forgeisland): dress the JD training yard: gravel apron and drive, site office, laydown, stockpiles, machine tracks, service truck (#574) | #574 | Related screenshot ↗ |
| 133 | 2026-09-24T20:54 | 61df1f82e8 feat(forgeisland): L06 loads from a 26 m3 stockpile bench heaped in front of the machine (#563) | #563 | Related screenshot ↗ |
| 134 | 2026-09-24T20:40 | 3a902f9fa7 feat(forgeisland): real yard objects and a working power service - toy ball retired, tyres stacked against the shed gable, jerry cans, pallets, feed trough, flatbed trailer and drag harrow (#577); service drop from the line to a transformer pole, triplex to a shed weatherhead and meter, and to a fuel-stand meter post (#581) | #577 #581 | Related screenshot ↗ |
| 135 | 2026-09-24T20:31 | b3c8ecfdb5 fix(forgeisland): L06 bench within the arm's flat-pass reach (3.6-6.4 m), fourteen stations, and a layer deeper once every station is dug out (#563) | #563 | Related screenshot ↗ |
| 136 | 2026-09-24T20:22 | af9178073b fix(forgeisland): GGS fluid film is dark wet gloss with a faint dye tint, not orange paint over the livery (#587) | #587 | Related screenshot ↗ |
| 137 | 2026-09-24T20:04 | 87d51300ed fix(forgeisland): clean the torn flaps off all four water tower feet, including the one station 17 sees (#539) | #539 | Related screenshot ↗ |
| 138 | 2026-09-24T19:52 | 0176c7b66f fix(forgeisland): L06 bench spreads over twelve stations, 1.2 m deep, and an empty pass moves on instead of raising nothing (#563) | #563 | Related screenshot ↗ |
| 139 | 2026-09-24T19:32 | fec5149f43 fix(forgeisland): GGS fluid is a sheen on up-facing skin, spray lit by the scene, stow swings home before lowering, operator camera clear of the cab, no ground over-sprays (#587) | #587 | Related screenshot ↗ |
| 140 | 2026-09-24T19:31 | 860ab6a0f6 feat(forgeisland): -ForgeJdLessonTrace frames with a QA state line; L04/L07 mid frames land inside their short steps (#563 #562 #564) | #563 #562 #564 | Related screenshot ↗ |
| 141 | 2026-09-24T19:29 | 115bc4625d fix(forgeisland): prop texture check counts every part of a multi-mesh prop (#539) | #539 | Related screenshot ↗ |
| 142 | 2026-09-24T19:20 | 7655733f7a fix(forgeisland): re-imported props keep their textures; lighter weathering on bins, drums and fuel tank (#578) | #578 | Related screenshot ↗ |
| 143 | 2026-09-24T19:16 | 4e9a1ef240 fix(forgeisland): balance road-frontage rails and posts now that every bay carries the #528 board detail - rails 0.40-0.52, posts 0.55-0.68 of weathered wood (#580) | #528 #580 | Related screenshot ↗ |
| 144 | 2026-09-24T19:15 | 33ffd5cd43 fix(forgeisland): sagging fence bays carry the board detail, wear and cap read at 3-8 m (#528) | #528 | Related screenshot ↗ |
| 145 | 2026-09-24T19:14 | 2e4c35467f fix(forgeisland): remove the torn flaps hanging off the water tower's near leg foot (#539) | #539 | Related screenshot ↗ |
| 146 | 2026-09-24T19:11 | 9d8ae5e1c3 fix(forgeisland): GGS mask constants one per declaration (MSVC C2487 in a DLL-exported class) and the TextRender include (#587) | #587 | Related screenshot ↗ |
| 147 | 2026-09-24T19:08 | 7605ce1c14 feat(forgeisland): GGS de-icer ice and fluid painted on the 777's skin, spray plume, truck driving, full-aircraft scripted run (#587) | #587 | Related screenshot ↗ |
| 148 | 2026-09-24T19:05 | 7a61f659b8 fix(forgeisland): open the filmic toe so terrain shade keeps detail (#494) | #494 | Related screenshot ↗ |
| 149 | 2026-09-24T18:58 | 5c5274e6d2 feat(forgeisland): JD 210P Lessons 01, 04, 06, 07 on the lesson runner (#560 #562 #563 #564) | #560 #562 #563 #564 | Related screenshot ↗ |
| 150 | 2026-09-24T18:54 | 4add8c8156 fix(forgeisland): re-pinned prop GLBs now replace their textures, not just mesh and material (#578) | #578 | Related screenshot ↗ |
| 151 | 2026-09-24T18:53 | 15eeb539c7 fix(forgeisland): road-frontage rails darker and posts lighter so they meet at silver-grey; build .16 still read pale rails on black posts (#580) | #580 | Related screenshot ↗ |
| 152 | 2026-09-24T18:42 | 13194bae26 fix(forgeisland): water tower braces run joint to joint instead of stopping in mid-air (#539) | #539 | Related screenshot ↗ |
| 153 | 2026-09-24T18:40 | d92bf923ac fix(forgeisland): GGS operator camera sits ahead of the cab's opaque greybox glass, so the operator view is not black (#586) | #586 | Related screenshot ↗ |
| 154 | 2026-09-24T18:39 | 98464f1472 chore(repo): recompress JPEGs, cap oversized images, compress mid-size PNGs | — | No matching game screenshot in the 72-hour catalog |
| 155 | 2026-09-24T18:38 | b08faa2b4b fix(forgeisland): keep the roadside utility line clear of trees (#493) | #493 | Related screenshot ↗ |
| 156 | 2026-09-24T18:35 | 12d8b86e73 chore(repo): second PNG pass, 569 photo-like PNGs at quality floor 55 | — | No matching game screenshot in the 72-hour catalog |
| 157 | 2026-09-24T18:34 | b50ee5b33c fix(forgeisland): road fence boards show their joints - ends stand proud of the posts and lap on opposite faces, nails on the proud ends, worn dark board ends and a weathered patch, capped and checked posts (#528) | #528 | Related screenshot ↗ |
| 158 | 2026-09-24T18:33 | 2a5a260524 chore(repo): compress 886 git-stored PNGs in place (pngquant 80-98) | — | No matching game screenshot in the 72-hour catalog |
| 159 | 2026-09-24T18:32 | 23110f1fd4 feat(forgeisland): the lead carries a clipboard, the tyre man a lug wrench (#575) | #575 | Related screenshot ↗ |
| 160 | 2026-09-24T18:28 | 490b985f4f feat(forgeisland): fences follow use - crop frontage left open, steel gates where lanes, stock paths and the drive cross, woven stock wire on the pasture boundary, weathered silver-grey post-and-rail only by the yard, hand-set lines (#571) (#580) | #571 #580 | Related screenshot ↗ |
| 161 | 2026-09-24T18:27 | 00d18a5f57 feat(forgeisland): GGS de-icing simulator - operator cab on a working boom, five-mode fluid stream, 425 ice cells that clear, scoreboard with the 25,000 pass mark (#586, #584) | #586 #584 | Related screenshot ↗ |
| 162 | 2026-09-24T18:26 | 597c709a80 fix(forgeisland): terrain shade keeps ambient detail, sun shadows get a penumbra (#494) | #494 | Related screenshot ↗ |
| 163 | 2026-09-24T18:16 | 7b9dc220b4 fix(forgeisland): tree-farm path is worn into the ground layer, not an orange strip draped over the terrain (#576) | #576 | Related screenshot ↗ |
| 164 | 2026-09-24T18:15 | 768d355596 feat(forgeisland): hedgerows on the farm fence lines, a north-west conifer shelterbelt, lone field trees and a feathered sapling/shrub forest edge (#572) | #572 | Related screenshot ↗ |
| 165 | 2026-09-24T18:13 | 0a0750231d feat(forgeisland): bake age into the farm shed, grain bins, fuel tank, oil drums and water tower (#578) | #578 | Related screenshot ↗ |
| 166 | 2026-09-24T18:10 | 901e6c3c61 feat(forgeisland): one harvest story - headland behind the working tractor is cut to stubble with a ragged edge, field bales lie on it, pickup parks on the mast track verge, bale stack kept off the crop (#569) | #569 | Related screenshot ↗ |
| 167 | 2026-09-24T18:09 | 5de190a261 fix(forgeisland): Done gate names refs/heads/dev (a dev/ folder makes bare 'dev' ambiguous) | — | No matching game screenshot in the 72-hour catalog |
| 168 | 2026-09-24T18:06 | 436d98a09c feat(forgeisland): Done gate accepts commits on local dev; the push never holds a card | — | No matching game screenshot in the 72-hour catalog |
| 169 | 2026-09-24T18:00 | 522da59360 fix(forgeisland): structure snow reads as snow, not beige sand (#585) | #585 | Related screenshot ↗ |
| 170 | 2026-09-24T17:49 | 827b5ee9a8 fix(forgeisland): structure snow no longer near-white, lighter dusting on needle cards (#585) | #585 | Related screenshot ↗ |
| 171 | 2026-09-24T17:45 | 68a282c028 fix(forgeisland): trough moves off the tree-farm plot; tree-farm test allows the farmhouse's reuse of its tree models outside the plot (#568) | #568 | Related screenshot ↗ |
| 172 | 2026-09-24T17:39 | a7d525232b fix(forgeisland): stock trough has an open rolled rim over dark water, not a white lid; duller galvanising and weathered picket paint (#568) | #568 | Related screenshot ↗ |
| 173 | 2026-09-24T17:34 | fcc7f6df64 fix(forgeisland): winter snow on imported models, softer ground snow, no paved blotches (#585) | #585 | Related screenshot ↗ |
| 174 | 2026-09-24T17:32 | c7244bca3d feat(forgeisland): tag the GGS 777 season-snow so winter snows it; no-spray markers opt out (#584) | #584 | Related screenshot ↗ |
| 175 | 2026-09-24T17:30 | 2944a58730 fix(forgeisland): stone piles big enough to read - 25-60 stones up to 0.85 m, heaped higher, set 4.6 m in from the fence out of the margin grass (#573) | #573 | Related screenshot ↗ |
| 176 | 2026-09-24T17:27 | 03ed5bc6ba fix(forgeisland): machine shed turned so its open bays face the lane, moved to v 40 clear of the yard crew (#568) | #568 | Related screenshot ↗ |
| 177 | 2026-09-24T17:19 | 4256c0ceba fix(forgeisland): the DEICER VX panel does not pause a -ForgeCapture run, so its proof frame can be written (#584) | #584 | Related screenshot ↗ |
| 178 | 2026-09-24T17:12 | 8a9c25ee92 fix(forgeisland): mast compound keeps bales out, opens the roadside fence for its track, darker weathered cabinet (#570) | #570 | Related screenshot ↗ |
| 179 | 2026-09-24T17:07 | d6d09f16fd fix(forgeisland): fit farmstead footprints to the accepted models, farmhouse at 0.85 scale (#568) | #568 | Related screenshot ↗ |
| 180 | 2026-09-24T17:06 | 5e86ec2163 feat(forgeisland): tone winter down and snow the imported models (#585) | #585 | Related screenshot ↗ |
| 181 | 2026-09-24T17:05 | bdd3d3ea66 feat(forgeisland): farmstead that grew over time - farmhouse with picket-fenced garden and yard trees, old barn beside a newer machine shed on the lane, stock trough under the windmill (#568) | #568 | Related screenshot ↗ |
| 182 | 2026-09-24T17:02 | ed756d57f8 fix(forgeisland): park the GGS truck blockout ahead of the 777's left engine, not through it; 13 m boom (#584) | #584 | Related screenshot ↗ |
| 183 | 2026-09-24T17:01 | 5e2b4b00d8 feat(forgeisland): GGS de-icer port - 777 training airframe on an 80 m de-icing stand, greybox truck, DEICER VX training panel (#584) | #584 | Related screenshot ↗ |
| 184 | 2026-09-24T16:55 | 70a21a1c09 feat(forgeisland): radio mast service compound on the ground layer - gravel pad and a rutted service track to the road (#570) | #570 | Related screenshot ↗ |
| 185 | 2026-09-24T16:55 | 86e2fb7630 feat(forgeisland): heap the farm's stones in piles at field corners and fence lines (#573) | #573 | Related screenshot ↗ |
| 186 | 2026-09-24T16:48 | 07715155e1 feat(forgeisland): farmyard ground wears like a real yard - apron ruts, wet low spots and puddles, boot prints, loose straw, soft grassy edges (#576) | #576 | Related screenshot ↗ |
| 187 | 2026-09-24T16:47 | f466cb5c6b feat(forgeisland): give the nine yard people a job and real idles (#575) | #575 | Related screenshot ↗ |
| 188 | 2026-09-24T16:43 | da12cb327e feat(forgeisland): season setting — spring, summer, autumn, winter, live from the settings menu (#585) | #585 | Related screenshot ↗ |
| 189 | 2026-09-24T15:51 | 27e6a16324 feat(forgeisland): bush strip is mown grass with edge markers, gravel pads and a parked high-wing single (#583) | #583 | Related screenshot ↗ |
| 190 | 2026-09-24T15:21 | be1fe52521 feat(forgeisland): cut the northeast airport down to a 350 m bush strip (#583) | #583 | Related screenshot ↗ |
| 191 | 2026-09-24T15:10 | 7c6fe637dd feat(forgeisland): shrink the northeast airport to a 600 m general-aviation airstrip (#583) | #583 | Related screenshot ↗ |
| 192 | 2026-09-24T14:44 | a09bbb86c8 Update simulation workflow guidance | — | No matching game screenshot in the 72-hour catalog |
| 193 | 2026-09-24T14:37 | ac7fc49c38 docs(forgeisland): GGS de-icing reference study and pre-viz (#584) | #584 | Related screenshot ↗ |
| 194 | 2026-09-24T14:36 | 6b114d7f36 fix(forgeisland): drop the prepare commandlet's radial dark yard soil override (#567) | #567 | Related screenshot ↗ |
| 195 | 2026-09-24T14:34 | bf18222854 feat(forgeisland): northeast-coast airport greybox on a cleared, levelled, reclaimed site (#583) | #583 | Related screenshot ↗ |
| 196 | 2026-09-24T14:32 | a45fc702f7 docs(forgeisland): GGS de-icing reference study and pre-viz (#584) | #584 | Related screenshot ↗ |
| 197 | 2026-09-24T14:25 | f33e07023c feat(forgeisland): farmyard shaped by use - gravel aprons, worn paths, pasture to the edges (#567) | #567 | Related screenshot ↗ |
| 198 | 2026-09-24T13:58 | a7537677af fix(forgeisland): pasture reaches the fences, fallow reads as stubble with regrowth, straw tufts muted (#566) | #566 | Related screenshot ↗ |
| 199 | 2026-09-24T13:43 | bb4507c6a1 feat(forgeisland): living farmland - pasture, stubble, tracks and grass on the farm block (#566) | #566 | Related screenshot ↗ |
| 200 | 2026-09-24T13:11 | 3f13f83c8f fix(forgeisland): open the Bayside pad's bay side to the beach (#497) | #497 | Related screenshot ↗ |
| 201 | 2026-09-24T13:02 | 93534bb375 feat(forgeisland): clear and level the Bayside Convention Center pad (#497) | #497 | Related screenshot ↗ |
| 202 | 2026-09-24T12:36 | d6e317c7da fix(forgeisland): Lesson 02 score box keeps the time line inside it (#561) | #561 | Related screenshot ↗ |
| 203 | 2026-09-24T12:27 | b6b05c6c7c fix(forgeisland): lesson stop lines honour an explicit alongM; L02 mid frame on the swing step (#561) | #561 | Related screenshot ↗ |
| 204 | 2026-09-24T12:04 | e2d0b1f7b3 feat(forgeisland): JD 210P Lesson 02 Controls Familiarization on the lesson runner (#561) | #561 | Related screenshot ↗ |
| 205 | 2026-09-24T11:40 | 77339e0170 fix(forgeisland): lesson draws only the section being dug and finished ones; score screen stands alone (#559) | #559 | Related screenshot ↗ |
| 206 | 2026-09-24T11:33 | a3487416d1 fix(forgeisland): lesson script eases off through frame hitches so a screenshot stall cannot gouge the floor (#559) | #559 | Related screenshot ↗ |
| 207 | 2026-09-24T11:24 | d7ce1e3fca fix(forgeisland): lesson script drag holds grade through the arm's arc, no over-dig (#559) | #559 | Related screenshot ↗ |
| 208 | 2026-09-24T11:20 | 4b2a5a41e1 fix(forgeisland): lesson dumps aimed by the bucket lip, outlines only ahead of the tracks, grade diagnostics (#559) | #559 | Related screenshot ↗ |
| 209 | 2026-09-24T11:15 | 67b00f65da fix(forgeisland): lesson poses keyed by FString, panel below the mission list (#559) | #559 | Related screenshot ↗ |
| 210 | 2026-09-24T11:11 | 7e01823480 feat(forgeisland): JD 210P Lesson 03 Trench Excavation runner, grading and HUD (#559) | #559 | Related screenshot ↗ |
| 211 | 2026-09-24T10:41 | 23aca28a28 docs(forgeisland): handoff SHA map after local rebase | — | No matching game screenshot in the 72-hour catalog |
| 212 | 2026-09-24T10:27 | 173d0ec0a9 perf(forgeisland): dug-soil layer behind a static switch, on only for the dig patch (#558) | #558 | Related screenshot ↗ |
| 213 | 2026-09-24T10:10 | 26e5fb418b fix(forgeisland): dug soil clods break up irregularly, two octaves, per-clod shade (#558) | #558 | Related screenshot ↗ |
| 214 | 2026-09-24T09:47 | 4b7996764e fix(forgeisland): collision test sees the complete procedural mesh type (#557) | #557 | Related screenshot ↗ |
| 215 | 2026-09-24T09:45 | 77bfb2ca49 fix(forgeisland): restore the hydraulics test's closing brace (#556) | #556 | Related screenshot ↗ |
| 216 | 2026-09-24T09:44 | 2630f944cb feat(forgeisland): trench walls and spoil read as dark crumbly soil, rounded spoil crown (#558) | #558 | Related screenshot ↗ |
| 217 | 2026-09-24T09:41 | 405254266c feat(forgeisland): excavator collision bodies and a dig patch you can stand in (#557) | #557 | Related screenshot ↗ |
| 218 | 2026-09-24T09:37 | a1c6960790 feat(forgeisland): excavator cylinders aim at their rod eyes, bucket four-bar solved (#556) | #556 | Related screenshot ↗ |
| 219 | 2026-09-24T09:09 | 88b38fe97f feat(forgeisland): lumpy round spoil, clodded cut faces, darker fresh soil (#549) | #549 | Related screenshot ↗ |
| 220 | 2026-09-24T08:51 | 3aa66cc320 feat(forgeisland): diggable ground on the JD training yard (#549) | #549 | Related screenshot ↗ |
| 221 | 2026-09-24T08:33 | 399dfa6ff6 test(forgeisland): excavator controls test beside, not under, the #546 chain test (#548) | #546 #548 | Related screenshot ↗ |
| 222 | 2026-09-24T08:23 | 42e6f03ada feat(forgeisland): excavator QA joystick hold and no crosshair in the cab (#548) | #548 | Related screenshot ↗ |
| 223 | 2026-09-24T08:12 | 2c1b4a75e1 fix(forgeisland): HUD includes the excavator header (#548) | #548 | Related screenshot ↗ |
| 224 | 2026-09-24T08:11 | 048c2117ca fix(forgeisland): one constexpr per line in the exported excavator class (#548) | #548 | Related screenshot ↗ |
| 225 | 2026-09-24T08:10 | f09e2f2941 feat(forgeisland): operate the JD excavator from the cab (#548) | #548 | Related screenshot ↗ |
| 226 | 2026-09-24T07:54 | a9d8cf1a11 fix(forgeisland): JD excavator dark paint and cab joysticks (#546) | #546 | Related screenshot ↗ |
| 227 | 2026-09-24T07:43 | 927cbd7eeb feat(forgeisland): John Deere 210 P excavator on the training yard (#546) | #546 | Related screenshot ↗ |
| 228 | 2026-09-24T07:22 | cfe134f0ff fix(forgeisland): keep the farm's bales and margin weeds out of the training yard (#547) | #547 | Related screenshot ↗ |
| 229 | 2026-09-24T07:13 | 5eea8c4a64 feat(forgeisland): clear and level the John Deere excavator training yard (#547) | #547 | Related screenshot ↗ |
| 230 | 2026-09-24T06:56 | eb960dd446 docs(forgeisland): John Deere repo map for the port (#545) | #545 | No matching game screenshot in the 72-hour catalog |
| 231 | 2026-09-24T06:41 | 1623e97e32 docs(forgeisland): handoff adds Adam's standing orders | — | No matching game screenshot in the 72-hour catalog |
| 232 | 2026-09-24T06:39 | 039ea2485e docs(forgeisland): handoff lists the John Deere epic and cards | — | No matching game screenshot in the 72-hour catalog |
| 233 | 2026-09-24T06:38 | 720a858adc fix(forgeisland): break the forest-floor fern carpet into clumps and litter clearings (#525) | #525 | Related screenshot ↗ |
| 234 | 2026-09-24T06:36 | 2e6c07a867 docs(forgeisland): Claude lead handoff for 2026-09-24 | — | No matching game screenshot in the 72-hour catalog |
| 235 | 2026-09-24T03:53 | 39449165e1 docs(create-and-publish-devlog-podcast-maintenance): publish FI 038, drop the 260-notebook ceiling | — | No matching game screenshot in the 72-hour catalog |
| 236 | 2026-09-24T03:34 | 0e837879fb fix(forgeisland): shade keeps neutral fill and a soft edge instead of navy-black (#494) | #494 | Related screenshot ↗ |
| 237 | 2026-09-24T03:19 | f42d21f751 fix(forgeisland): margin tuft roots stop casting a navy card outline (#489) | #489 | Related screenshot ↗ |
| 238 | 2026-09-24T03:08 | beda6a48f0 fix(forgeisland): restore roadside margin grass wiped by the bin tufts (#489) | #489 | Related screenshot ↗ |
| 239 | 2026-09-24T02:55 | 2929e9069f fix(forgeisland): silvery blue-green Colorado blue spruce needles (#490) | #490 | Related screenshot ↗ |
| 240 | 2026-09-24T02:44 | 6456039e52 fix(forgeisland): tree-farm path reads as packed earth, not a pale slab (#487 #524) | #487 #524 | Related screenshot ↗ |
| 241 | 2026-09-24T02:32 | 5ac02127e4 fix(forgeisland): playtest refresh re-exports the terrain material (#492) | #492 | Related screenshot ↗ |
| 242 | 2026-09-24T02:24 | 0306f1b344 fix(forgeisland): road dirt no longer reads as pixel camouflage (#492) | #492 | Related screenshot ↗ |
| 243 | 2026-09-24T01:38 | 60d1636c35 fix(forgeisland): road fence rails with joints, nails and weathering (#528) | #528 | Related screenshot ↗ |
| 244 | 2026-09-24T02:05 | 58d8525607 docs(create-and-publish-devlog-podcast-maintenance): publish FI 037, read both spend readings, trim ROUTINE.md | — | No matching game screenshot in the 72-hour catalog |
| 245 | 2026-09-24T01:26 | ddc20a7e44 fix(forgeisland): matte straw material on the imported round bales (#523) | #523 | Related screenshot ↗ |
| 246 | 2026-09-24T00:08 | c531a7a8cf fix(forgeisland): legible tree-trial placards (#498) | #498 | Related screenshot ↗ |
| 247 | 2026-09-24T00:07 | 004faa8684 docs(create-and-publish-devlog-podcast-maintenance): publish FI 036, read the Claude lead and the real push count | — | No matching game screenshot in the 72-hour catalog |
| 248 | 2026-09-23T23:53 | 10ae0fb206 fix(forgeisland): darken the fuel slab to dirty mid-grey (#500) | #500 | Related screenshot ↗ |
| 249 | 2026-09-23T23:51 | cca95abb6a feat(forgeisland): feed honest evidence into the clear-board score | — | No matching game screenshot in the 72-hour catalog |
| 250 | 2026-09-23T23:47 | f56afadef3 fix(forgeisland): weathered, panelled slab under the fuel tank (#500) | #500 | Related screenshot ↗ |
| 251 | 2026-09-23T23:30 | 2ac2cb04b0 fix(forgeisland): widen crop keep-clear by card width and near-stalk bleed | — | No matching game screenshot in the 72-hour catalog |
| 252 | 2026-09-23T23:21 | bb35ef98f3 fix(forgeisland): keep standing wheat out of prop footprints (#481 #482 #483 #486) | #481 #482 #483 #486 | Related screenshot ↗ |
| 253 | 2026-09-23T23:06 | 1d476557ac fix(forgeisland): show the scale references in Unreal's checker (#491) | #491 | Related screenshot ↗ |
| 254 | 2026-09-23T23:04 | 91ead21f95 fix(forgeisland): QA capture picks the newest package numerically | — | No matching game screenshot in the 72-hour catalog |
| 255 | 2026-09-23T22:58 | 6e359a708e fix(forgeisland): thinner, duller loose straw by the windmill bale (#495) | #495 | Related screenshot ↗ |
| 256 | 2026-09-23T22:52 | 7d79b63a2e fix(forgeisland): replace the yellow blockout bale by the windmill (#495) | #495 | Related screenshot ↗ |
| 257 | 2026-09-23T22:42 | 8aa90dba15 fix(forgeisland): hang shaped, folded garments on the clothesline (#485) | #485 | Related screenshot ↗ |
| 258 | 2026-09-23T22:33 | 55764d2843 fix(forgeisland): model the yard tyre stacks as real tyres (#522) | #522 | Related screenshot ↗ |
| 259 | 2026-09-23T22:28 | e6111c5749 fix(forgeisland): playtest refresh re-exports and re-bakes the island | — | No matching game screenshot in the 72-hour catalog |
| 260 | 2026-09-23T22:24 | 4ded63b031 docs(create-and-publish-devlog-podcast-maintenance): publish FI 035, guard held landings, record the spend-reading route | — | No matching game screenshot in the 72-hour catalog |
| 261 | 2026-09-23T22:12 | 2fbc8ae0ca fix(forgeisland): hang a real rope coil on the shed wall (#540) | #540 | Related screenshot ↗ |
| 262 | 2026-09-23T22:12 | db23b8592e forgeisland: make Victoria's lead host a switch (FORGEISLAND_LEAD_HOST, default claude) | — | No matching game screenshot in the 72-hour catalog |
| 263 | 2026-09-23T21:26 | dc3b70d532 refresh Forge Island velocity snapshot | — | No matching game screenshot in the 72-hour catalog |
| 264 | 2026-09-23T21:05 | 1670586841 Merge remote-tracking branch 'origin/dev' into dev | — | No matching game screenshot in the 72-hour catalog |
| 265 | 2026-09-23T20:45 | 81c3db20e9 checkpoint shared changes before dev sync | — | No matching game screenshot in the 72-hour catalog |
Unfinished places: Bayside is a greybox; the Rodeo arena is partial; the airstrip is a stand-in; Purple Woods is not built. The film should not frame these as completed work.