ForgeBot capability preview
Model → optimize → simulate

3D skills built for industrial reality.

ForgeBot can move work from CAD and mesh preparation through real-time visualization, Unity, Unreal, browser 3D, VR, and interactive equipment simulation.

CADFBX / GLBPBRWEB 3DUNITYUNREALXR
Generated industrial 3D production pipeline illustration
IMAGE-GEN ILLUSTRATION · CONNECTED 3D PRODUCTION WORKFLOW

Skills and example prompts

Invoke naturally. Name the skill when you want explicit routing.

Blender

Model inspection, procedural geometry, terrain, materials, proof rendering, and FBX/GLB conversion.

Initiate“ForgeBot, use Blender to inspect this FBX.”
Use“Report geometry, materials, bones, scale, and missing textures; create a proof render and optimized GLB.”

Media Gen / Model Gen

Routes AI-assisted 3D asset creation and editing into a validated production workflow.

Initiate“ForgeBot, use model-gen to create a construction-site safety cone.”
Use“Produce a game-ready textured GLB, validate it in Blender, and deliver preview renders.”

CAD to FBX

Converts SolidWorks, STEP, IGES, JT, and other engineering formats into runtime-ready assets.

Initiate“ForgeBot, use CAD-to-FBX on this STEP assembly.”
Use“Preserve hierarchy, reduce triangles and draw calls, then validate the FBX in Blender and Unity.”

Babylon.js

TypeScript 3D applications, viewers, materials, cameras, testing, and geospatial visualization.

Initiate“ForgeBot, use Babylon.js to build a 3D equipment viewer.”
Use“Load this GLB, add orbit controls and PBR lighting, test the scene headlessly, and create a browser preview.”

Web3D

Routes Three.js scenes, WebGL shaders and debugging, plus WebXR for immersive browser delivery.

Initiate“ForgeBot, use Web3D with Three.js for this excavator.”
Use“Correct orientation and lighting, add component selection, then enable Quest-compatible WebXR.”

Unity

Scene construction, editor automation, asset import, materials, colliders, builds, and visual proof.

Initiate“ForgeBot, use Unity to create a training scene from these assets.”
Use“Configure materials and colliders, build the scene, capture proof screenshots, and produce a WebGL build.”

Unreal Engine

High-fidelity levels, Datasmith, Nanite, Lumen, Blueprints, packaging, and MCP-assisted editor automation.

Initiate“ForgeBot, use Unreal to stage this industrial facility.”
Use“Import the assets, configure Nanite and lighting, assemble the level, validate the viewport, and package a test build.”

Simulation Development

Turns models into articulated equipment, physics, walkarounds, training scenarios, terrain, and VR.

Initiate“ForgeBot, use sim-dev to make this excavator interactive.”
Use“Rig the boom, stick, bucket, and hydraulics; add digging physics and guided inspections; visually verify the simulator.”