Far Cry 5 Design System

Far Cry 5's UI, rebuilt as tokens and components for Forge Island. Each component shows the game's own screen on the left and the HTML rebuild from fc5-tokens.css on the right. Source: 23 of Adam's own Far Cry 5 captures at 1920x1080, stored privately on ForgeMedia. The on-foot HUD has no still yet; those rows say Reference pending: live capture 18:00 HST. Internal design reference only.

Palette

--fc5-gold#F9BC3F · Accent: selection, sliders, focus, resistance

--fc5-gold-hot#F9AC35 · Active key

--fc5-tan#A67F44 · Bound keys

--fc5-gold-wash#3C3322 · Selected row wash

--fc5-white#FFFFFF · Titles, values

--fc5-text-muted#727171 · Unselected menu items

--fc5-panel#212224 · Menu column

--fc5-row#191B1E · Settings row

--fc5-detail-panel#262729 · Detail panel

--fc5-keycap#525354 · Key chip

--fc5-objective#FFCA00 · Objective diamond

--fc5-location#0098EF · Pins, route, player

--fc5-ally#1DB022 · Liberated shields, cash

--fc5-enemy#B00B0C · Cult / boss

--fc5-wildlife#643E1A · Animal badges

Typography

The game's faces are not identified. Montserrat (wide display caps) and Barlow (DIN-like UI) are the closest free matches.

Keyboard and mouse

Outpost master · Store · Ubisoft club

Sprint / Hold Breath

Set waypoint · Back

Adjust the overall game volume.

Components

Screen title

Display caps 34 px, extra-bold, white.

Far Cry 5Far Cry 5 reference: screen-title
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Audio

Settings list and slider

Rows 44 px; value column behind a divider. Selected row: 2 px gold border, gold wash, arrows on the value.

Far Cry 5Far Cry 5 reference: settings-list
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Master Volume◀77▶
MusicOn
SubtitlesEnglish
Voice Chat Volume100
Pick Up Threshold0

Key binding rows

Square grey chip, white glyph, value column centred.

Far Cry 5Far Cry 5 reference: keycaps
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Walk ForwardW
Walk BackS
Sprint / Hold BreathShift ⇧

Section header

Active section gold with a gold rule; inactive grey with a grey rule.

Far Cry 5Far Cry 5 reference: section-header
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Corsair
Enable Corsair RGB LightOff
Tobii Eye Tracking

Detail panel

Setting name, a pale rule, one line of body with the key phrase in gold.

Far Cry 5Far Cry 5 reference: detail-panel
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Master Volume
Adjust the overall game volume.

Icon sub-tabs

Monochrome glyphs split by short white bars; active glyph gold, its name under the row.

Far Cry 5Far Cry 5 reference: icon-tabs
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⚙●▬✈
Ground

Top tab band

78 px band at 60%: section name centred, icon row under it, stats right.

Far Cry 5Far Cry 5 reference: top-tabs
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Challenges
◉◆☗✪▣
$ 61✪ 0▦ 180

Focused card

3 px gold frame round the plate, title turns gold.

Far Cry 5Far Cry 5 reference: card-focus
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Arcade
Infinite maps. Infinite fun. Go play.
Invite friends
Open your Co-op session for another player to join.

Key art is left out on purpose: the plates stand in for real art, not a drawing of it.

Challenge list and detail

List rows with count and gold tick; detail strip with a gold keyword; gold status line.

Far Cry 5Far Cry 5 reference: challenge-detail
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Lake Trout Caught1 ✓
Rainbow Trout Caught34 ✓
Fish and catch rainbow trout. Watch for road signs and magazines.
Challenge completed

Map markers

Objective diamond, location pin, ally shield, player arrow, route. White glyphs, colour in the container.

Far Cry 5Far Cry 5 reference: map-markersFar Cry 5 reference: objective-marker
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Map tooltip

Dark plates, name in bold sentence case, action row with key chip.

Far Cry 5Far Cry 5 reference: map-tooltip
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Holmes Residence
F Fast travel

Resistance meter

Gold line with hollow rank notches, points left, label right, region name above.

Far Cry 5Far Cry 5 reference: resistance-meter
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John's Region
13000/13000Resistance points

Compass

1 px line about 620 px at y 36, pale cardinals, icons on the line, metres under.

Far Cry 5Far Cry 5 reference: compass
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WN240 m

Interaction prompt

Key chip and the action in UI bold 22 px, shadowed, no plate.

Far Cry 5Far Cry 5 reference: hud-prompt
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E Exit Vehicle

Objective line

Top-left: mission name, then a gold caps verb and a white target. On-foot list pending.

Far Cry 5Far Cry 5 reference: hud-objective
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Liberate the farmer's compound
REACH the compound

Floating panel (photo mode)

Same row, slider and focus rules on a smaller floating panel.

Far Cry 5Far Cry 5 reference: photo-panel
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Field of View89°
Enable Depth of Field◀On▶

Reference pending

Health bar

Steam recording: green bar about 215 x 12 px at x 1649-1864, y 1051-1063, green plus to the right.

Far Cry 5Reference pending: live capture 18:00 HST
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+

Ammo and weapon readout

Steam recording: magazine count about 19 px cap height ending at x 1857, round dots to its left.

Far Cry 5Reference pending: live capture 18:00 HST
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24

Notification toast

No reference yet.

Far Cry 5Reference pending: live capture 18:00 HST
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Built after the capture.

Weapon wheel

No reference yet.

Far Cry 5Reference pending: live capture 18:00 HST
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Built after the capture.

Hold / progress bar

No reference yet.

Far Cry 5Reference pending: live capture 18:00 HST
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Built after the capture.

Dialog and modal

Quit-to-desktop confirmation. No reference yet.

Far Cry 5Reference pending: live capture 18:00 HST
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Built after the capture.

Forge Island mapping

Forge Island elementFar Cry 5 componentStatusRemaining gapCard
Pause and startup menu (IslandPauseMenu.cpp)Menu listmatchedMain-menu crest is the Forge Island logo (by design).#631
Options screen (IslandSettingsWidget.cpp)Settings list, section header, promptsmatched (rows, selection, type, prompts)No right-hand detail panel: rows carry no description text yet.#632
Key prompts: HUD, map, menusKey chip / interaction promptmatchednone#633
Accent colour--fc5-accent switchswitchable, ForgeFX orangeAdam decides #634; switching is one line in the CSS.#634
Map screen (IslandMapWidget.cpp)Top band, footer prompts, resistance metermatchedKeeps Forge Island's exploration list on the left (FC5 has none); no cash/perk stats in the band.#635
End-screen resistance bar (ForgeIslandHUD.cpp completion)Resistance meternot changedSquare knobs remain; switch to hollow rings.#635
Menu and map typeTypographymatched (Montserrat, Barlow)HUD Canvas labels still use Slate's default face.#636
Compass stripCompassmatched before #637Recheck marker distance text after the live capture.none
Mission panelObjective linecolours from tokensReference pending: live capture 18:00 HST.after capture
Health (segmented bar and plus)Health barcolours from tokensReference pending: live capture 18:00 HST.after capture
Weapon cornerAmmo and weapon readoutcolours from tokensReference pending: live capture 18:00 HST.after capture
Event banners and toastsNotification toastnot changedReference pending: live capture 18:00 HST.after capture