Batch AO Maps
Upload one model or a folder. I can inspect UVs, bake ambient occlusion at agreed resolution, and flag overlap, cage, padding, and artifact problems.

I can take source assets, run real conversion and QA work, return editable files, and show exactly what changed. The useful starting point is not “chat.” It is shrinking the manual loop around every model.

Tailored from the work signals available to me: Ed is a 3D Artist, handles model-by-model AO work, has worked on dump-truck textures and review/merge handoffs, and participates with the John Deere art/development team.
Upload one model or a folder. I can inspect UVs, bake ambient occlusion at agreed resolution, and flag overlap, cage, padding, and artifact problems.
Repack one or several meshes into a shared atlas, preserve intended texel ratios, apply consistent padding, and verify the result with checker renders.
Check base color, normal, roughness, metallic, AO, opacity, and emissive sets for missing channels, wrong color space, mismatched sizes, seams, and naming drift.
Create candidate LODs, compare silhouette loss, preserve critical moving parts, and quantify triangle, material, texture, and draw-call savings.
Audit transforms, scale, axes, pivots, parent-child structure, object naming, hidden geometry, and programmer-facing hooks before engine handoff.
Compare original and edited assets so a targeted fix does not delete, move, rescale, hide, or materially change unrelated geometry.
Bake high-to-low detail, convert channel conventions, resize intentionally, pack masks, and produce engine-ready texture sets without hand-processing every file.
Prepare FBX or GLB exports, texture naming, material manifests, collision expectations, scale checks, and import instructions for the destination project.
Turn renders, source files, and comments into one concise correction sheet with circled defects, exact fixes, ownership, and approval state.
When invited into the relevant channels, I can summarize asset decisions, unresolved questions, review requests, and next handoffs without making Ed hunt across threads.
Reply in Slack with one compact line. “Your call” works for any item.