/Users/forgebot/workspaces/dry-mix-silo-groundfree-worker/quad-final/review.html

Dry Mix Silo · Quad Topology
Blender captures of actual polygon edges—not a triangulated wireframe shader.
Quad and low-poly gates passed. Native FBX was re-imported into Blender and counted. The silhouette is substantially cleaner than the first conversion. This is an automatic static-asset retopology, not production-grade deformation topology: long narrow faces, uneven pole placement and open/non-manifold junctions remain. It is not watertight or ready for unrestricted subdivision/deformation.
Download native Blender quads · Download native FBX quads · Interactive shaded preview
Important: GLB and the browser viewer triangulate surfaces by design. Inspect the FBX/Blender files or the captures below to judge native quad topology.
Native polygon-edge captures
UV review
One UV layer retained. UV coverage/overlap has not been quantified. Native mesh reports 1,338 boundary edges and 1,352 non-manifold edges; zero loose vertices and zero zero-area faces. A separate coincident-vertex weld probe did not eliminate the open boundaries.
What changed
- Previous delivery: 9,181 triangles, not native quads.
- First Tripo conversion: 10,520 quads + 563 triangles + 3 n-gons; rejected for excess density and torn-looking strips.
- Second Tripo remesh: 1,876 quads + 262 triangles; improved silhouette but still mixed topology.
- Final: lower-density Tripo quad remesh, then Blender Simple subdivision to convert remaining triangles into genuine quads without smoothing the shape. This regularizes polygon type; it does not create artist-authored edge flow.
Final topology counts · All intermediate models, task records and review captures







